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  1. SackBoy-Divinity

    Resource M.A.G (Moves & Abilities Galore)

    Is this plugin incompatible with deluxe battle kit?
  2. SackBoy-Divinity

    Resource Deluxe Battle Kit [v21.1]

    It's a single battle the wild pokemon KOing the pokemon nor do the pokemon in the party or the amount of them change the result I do have other plugins installed and I suspect M.A.G might be causing issues also are there any known plugin incompatibilities with this plugin I've also realized it...
  3. SackBoy-Divinity

    Resource Deluxe Battle Kit [v21.1]

    It exclusively does this in wild battles
  4. SackBoy-Divinity

    Resource Easy Debug Terminal

    How would one go about fixing this
  5. SackBoy-Divinity

    Resource Deluxe Battle Kit [v21.1]

    [Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] Exception: TypeError Message: no implicit conversion from nil to integer Backtrace: [Deluxe Battle Kit] [001] Midbattle Overwrites.rb:329:in `pbMessagesOnReplace' Battle_ActionSwitching:224:in `pbRecallAndReplace' [[DBK] Dynamax] [011]...
  6. SackBoy-Divinity

    Resource M.A.G (Moves & Abilities Galore)

    I'm having an issue with this plugin where whenever a pokemon uses an item or it's knocked off their turn is skipped and the item is not lost
  7. SackBoy-Divinity

    Recruiting Project: Time Travel

    Project: Dynasty By Sack Development Looking to recruit: Spriters for the following Oc Trainer Sprites Fakemon/Regional Variants Tilesets Battle Backgrounds Ui ----------------------------------------------- Kit used: Pokemon Essenetials 21.1 Plot outline: A Trainer once banished from their...
  8. SackBoy-Divinity

    Resource Level Caps Ex

    The plugin doesn't seem to work at all am I doing something wrong I have the variable set to 17 and hard level cap but they're still gaining exp
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