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A few bugfixes:
removed UTF-8 errors from Visual Studio's dislike of the Pokémon é. This might make the plugin incompatible with the Animated Pokémon System again, but the underlying code does exist.
removed sprite generation error from too many arguments.
The species error does not seem to...
So, normally, the plugin creates the sprite, but the sprite it creates is not in the game's cache so it sends errors to the console but continues playing (which leads to the first reply in this thread).
The bitmap wrapper that Ludicious adds in their Animated Pokemon System is a lot stricter...
No need. UTF-8 errors exist because Visual Basic doesn't like the word Pokémon - namely, the letter in the exact center.
If you're not using Luduicious's Animated Pokémon System, you can go in and replace the two é with a regular e. One is found in meta.txt (on line 14) and the other in...
Try the download now.
I code in Visual Studio, which doesn't like the Pokémon é. I've changed all instances except two to a regular e now, and the two that I left behind are there for compatibility with Ludicius's animated sprite plugin
At a suggestion from dpertierra, the game will now run System.reload_cache in order to get new sprites it generates mid-game. However, instead of running it every time it generates a new sprite, it will run the function every time the player attempts to save the game (including if you're using...
Rot8er_ConeX submitted a new resource:
Fusion Mechanics - Fuse Pokémon without adding the individual fusions to the PBS files!
Read more about this resource...
Merry Christmas!
This plugin allows players the ability to fuse any two Pokémon and combine their attributes, without requiring you to include each fusion as its own species within the pokemon.txt PBS file. This is accomplished by the creation of a new FusedPokemon subclass of the Pokemon...
I'm noticing a lot of instances of pbAnimateSubstitute now, but I'm not finding where that subroutine is defined?
I assume this is part of the Animated Pokemon plugin that's releasing soon, but with the function undefined it makes these features unusable if people update to the new version.
If I am reading the code on line 618 correctly, you make a list of items and separate all of them by commas except the last two, when the last two items should still have a comma between them (before the word "and").
Within my own game, I've already written a function that formats lists properly...
Rot8er_ConeX updated Customizable Enhanced Battle UI with a new update entry:
Enhanced Battle UI 2.0 compatibility
Read the rest of this update entry...
The main purpose of this update is to make this plugin up-to-date with Ludicious's EBUI v2.0, with its new button prompts and Poké Ball menu now matching the settings from the Custom Battle UI plugin.
Additionally, I've fixed a bit of an issue where the images for level/HP numbers didn't show...
Fixed problems that came about in the previous update and made it unusable.
Added the ability for any Pokémon with a Mega Evolution to become that Mega when proccing Battle Bond rather than using the Gen 9 version of that ability. This can be toggled on or off in the settings file.
This works...
So, actually looking at the problem you mentioned, it seems I copied pbCalcTypeMod from my own game, and forgot to change it (which means that you could have figured out some of my game's mechanics if you paid attention - such as there's a Pokémon that's weak to any move that "tramples Minimize"...
The one thing I find weird about this is the fact that in-canon, Kitakami is its own region, different from Paldea, and that Blueberry is canonically part of Unova.
Mind you, it looks like your regional dex here is based on generation of origin, not on the actual regional dexes in-universe. So...