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  1. Rot8er_ConeX

    Resource Customizable Enhanced Battle UI

    Rot8er_ConeX updated Customizable Enhanced Battle UI with a new update entry: Enhanced Battle UI 2.0 compatibility Read the rest of this update entry...
  2. Rot8er_ConeX

    v21.1 Customizable Enhanced Battle UI - Enhanced Battle UI 2.0 compatibility

    The main purpose of this update is to make this plugin up-to-date with Ludicious's EBUI v2.0, with its new button prompts and Poké Ball menu now matching the settings from the Custom Battle UI plugin. Additionally, I've fixed a bit of an issue where the images for level/HP numbers didn't show...
  3. Rot8er_ConeX

    Resource Decoupled Abilities

    Rot8er_ConeX updated Decoupled Abilities with a new update entry: Bug Fixes and Mega Evolution Read the rest of this update entry...
  4. Rot8er_ConeX

    v21.1 Decoupled Abilities - Bug Fixes and Mega Evolution

    Fixed problems that came about in the previous update and made it unusable. Added the ability for any Pokémon with a Mega Evolution to become that Mega when proccing Battle Bond rather than using the Gen 9 version of that ability. This can be toggled on or off in the settings file. This works...
  5. Rot8er_ConeX

    Resource Decoupled Abilities

    So, actually looking at the problem you mentioned, it seems I copied pbCalcTypeMod from my own game, and forgot to change it (which means that you could have figured out some of my game's mechanics if you paid attention - such as there's a Pokémon that's weak to any move that "tramples Minimize"...
  6. Rot8er_ConeX

    Resource Regional Dexes up to Gen 9

    The one thing I find weird about this is the fact that in-canon, Kitakami is its own region, different from Paldea, and that Blueberry is canonically part of Unova. Mind you, it looks like your regional dex here is based on generation of origin, not on the actual regional dexes in-universe. So...
  7. Rot8er_ConeX

    Resource Multitype UI

    The Types attribute in pokemon.txt can accept any number of types. Just add 3+ more types to the Pokemon's entry in that file.
  8. Rot8er_ConeX

    Resource Dynamax [DBK Add-On] [v21.1]

    So I'm trying to make it so that the supermechanics that don't have item requirements, have higher priority than those that do. And then when you Terastallize or Dynamax, it will also trigger Mega Evolution (and Ultra Burst) if that's available. I got it working for Terastallization, and I got...
  9. Rot8er_ConeX

    Resource Enhanced Battle UI [DBK Add-On] [v21.1]

    I mean, I know how to fix it. I'm letting Ludicious know so they can fix it on their end for public release. But your current solution just displays it if the plugin is installed. || is "or". You'd want something like this. if (battler.tera? || battler.pbOwnedByPlayer? ||...
  10. Rot8er_ConeX

    Resource Enhanced Battle UI [DBK Add-On] [v21.1]

    If someone has this plugin but not the Terastallization plugin installed, the game throws an error as soon as you try to open the Battler UI (the selection menu is fine), because the function pbDisplayTeraType( does not exist. I assume that you intended this to be a moot point because the lack...
  11. Rot8er_ConeX

    v21.1 Customizable Enhanced Battle UI 1.1

    This plugin does not replace either the Customizable Battle UI plugin or the Enhanced Battle UI plugin, but instead sits on top of both! This plugin rewrites portions of the Customizable Battle UI and the Enhanced Battle UI plugins so that the latter can use the former's settings and match...
  12. Rot8er_ConeX

    Resource Customizable Enhanced Battle UI

    Rot8er_ConeX submitted a new resource: Customizable Enhanced Battle UI - Allows the Enhanced Battle UI to match your Customizable Battle UI settings! Read more about this resource...
  13. Rot8er_ConeX

    Resource Multitype UI

    Same plugins at same update, and same load order. Why is it behaving differently for you than for me?
  14. Rot8er_ConeX

    Resource Multitype UI

    Hmm, that was the only theory I had. That it was working properly but the graphic wasn't visible in the portions it was drawing from. What is the order that the plugins load in? Like, when you start the game from within RPG Maker and it opens two windows, what does the other window say when...
  15. Rot8er_ConeX

    Resource Multitype UI

    Here you go. Have a quick-and-dirty mock up for you
  16. Rot8er_ConeX

    Resource Multitype UI

    You're gonna want use this. And then change the Stellar type to your new Lunar type
  17. Rot8er_ConeX

    Resource Multitype UI

    I don't disbelieve you. I have a theory as to what is causing this, but I need to see the Graphics/UI/types.png file.
  18. Rot8er_ConeX

    Resource Multitype UI

    Okay, what does your Graphics/UI/types.png look like? Downloading your same plugins onto a vanilla copy of Essentials, gives me the UI just fine.
  19. Rot8er_ConeX

    Resource Multitype UI

    You're the second person to report this bug, but I cannot myself replicate it. What other plugins do you have installed?
  20. Rot8er_ConeX

    Resource Mix-And-Mega

    I'm sorry it took so long to respond to this. As far as I know, this plugin doesn't have any animations included - it's literally just Ruby files. Is there another plugin that does overwrite animations.rxdata? It doesn't even have to be a Mega Evolution-related plugin, if the dev of said...
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