Okay, I got everything in the contest scene working without crashes now!
In move_functions, I found a bunch of wtnp[30]'s, which were the cause of the extra long pauses. I mass converted them to wtnp[0.3] and now things are so much quicker.
Something of note is I'm getting these sorta messages...
Alright, I'm going to try getting this to work in v21 because I have the time for it and want to add contests to my new game anyways.
- First of all, the initial error is in regards to Struggle. According to the changelog for v21, struggle was removed from moves.txt.
After that was removed, I...
aaaand I just realized I typo'd my name. <@ _@> (its lavendersiren, not lavendersioren)
Also no problem. I feel its important to share resources like this with the community.
A holiday themed jam game which takes place between the events of None Pizza With Left Beef Chapter 2 Part 1 and 2.
(It is highly suggested that you read the webcomic for this to make a slight amount of sense. Its homestuck epilogues related so it will likely be a bit niche in terms of plot.)...
I decided to try and make this work in 20.1 today.
It took all day to figure out how things had changed between v19 and v20.1, but I figure this is decent scripting practice.
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# Cinematic Fade In/Out 1.2 - by TechSkylander1518 , updated to work in 20.1 by...
I managed to personally update this to work in v20.1. I'm not sure how much will break in terms of corner cases, but it seems to work!
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# Showdown Exporter v3 for Pokémon Essentials by Cilerba, rewritten by...