Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
Apologies if you've had troubles connecting to the site, you may need a VPN to access it. Staff are also facing issues connecting, so if it's urgent please message Cat on-site or through Discord directly.
Hey Guest, staff applications are open! If you are interested in becoming a forum staff member and/or Discord staff member, please apply through this Google Formbefore April 2! You can also message Cat with any questions.
One issue I've had in so many games is teaching moves to a Pokemon and not remembering if the Pokemon has a higher ATK or a high SP.ATK, which is pretty relevant in terms of whether I'd want to pick a physical over a special move.
Has anyone ever come up with a way to show which stat is higher...
Figured it out! If anyone's interested:
In the Move_Usage Calculations script section, add under the def pbCalcDamageMultipliers part:
if user.pbOwnedByPlayer?
if ($game_switches[92] == true && type == :FIRE)
multipliers[:base_damage_multiplier] *= 1.1
end
end
I'm trying to incorporate a feature in my game where certain achievements allow you to increase the damage of all moves any of your Pokemon use of a certain type.
Basically, a type boost like Charcoal or Blaze but for all your Pokemon and only when a switch has been turned on.
I've looked at...
v0.2.1 has arrived!
I've been working on this a lot, and there's plenty of new content, but the game ends right before you get to the city with the 5th Gym and Dojo. When that city is complete, I'll release the full v0.3.0.
But I'm releasing this now to address a lot of bugs and show some major...
v0.2.1 has arrived!
I've been working on this a lot, and there's plenty of new content, but the game ends right before you get to the city with the 5th Gym and Dojo. When that city is complete, I'll release the full v0.3.0.
But I'm releasing this now to address a lot of bugs and show some major...
I've been dealing with a weird problem that I can't figure out how to resolve. I've tried a few methods but nothing has worked properly.
My game has a lot of new Natures so I'm trying to add a Nature Guide with pictures of stat tables.
I'd prefer it as a Pokegear app, but I think setting up a...
v0.2.0 is finally here!
Lots of new content, updates to old content, bug fixes, and general gameplay changes. Thanks to all who provided early feedback, which helped inform some of the changes.
Join the Discord if you have questions, feedback, or bug reports.
Lots going on in my personal life...
I wanted to make an event check if you have a Pokemon with you that's level 50 or higher, but I can't figure out quite how to do it.
I know there needs to be some kind of "pkmn.level >= 50" check, and I think I know how to do that with individually selected Pokemon, but I'm not sure how to...
v0.1.1 is now available!
Incorporated a lot of feedback, rebalanced the leveling entirely for every trainer and encounter, added new QOL changes, fixed a ton of bugs (including a few game-breaking ones), plus a new area beyond the third Gym and Dojo with additional quests, Pokémon, and trainers...
Is there a way to make it so when you hold the left/right/up/down arrow, the page switch/quantity increase continually moves forward like the Pokedex, rather than needing to press the button each time?
I've tried making alignments to the UI_Pokedex code here:
elsif...
Made using Pokémon Essentials v20.1.
v.0.2.1 demo now available
play through Gym 4
(10-25 hours of content)
DOWNLOAD
Discord server
Join here
Pokédex w/ all Pokémon changes/locations (spoilers)
View here
Updated type chart
View here
[/SPOILER]
Story
After a mysterious mass extinction...
I've been trying this out and it seems like any trainer that has the battle styles turned on just uses Strong Mode over and over. I tried a little tinkering but couldn't figure out a way to get the AI to tone this down a bit and use it less frequently. Any ideas?