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I found something in Essentials Patches, Databoxes.rb there is :
@databoxBitmap&.dispose
@databoxBitmap = AnimatedBitmap.new(bgFilename)
if onPlayerSide
@showHP = true if sideSize == 1
@showExp = true if sideSize == 1
@spriteX = Graphics.width - 244
@spriteY =...
Sorry if i misunderstood, my english it's not so good, that code what i edited was already in the base scripts, at Battle_Scene_Objects, line 212.
Some file from Essentials Deluxe is overwritting it, i tried to open every file and search "draw_name, nameWidth and @battler.name" But i cant find...
Hello, when i use any item as move, for example "SURFITEM" it works, but i'd like to add an animation like when you use a pokemon, but showing the item instead.
in this pic is gyarados, but id like to show the SURFITEM pic instead, its possible?
Thanks and sorry.
NVM, fixed it xD.
I did a mistake using the variable "123" for another event.
def selectable?; return !(pbGet(199)==0 || pbGet(199).empty?); end
end
Using this works now.
Hello, i have a problem with the Voltseon's Pause Menu. It affect only in a few maps i dont understand why xD. When...
Hello, i have a problem with the "May event" at route 3.
This event makes my follower Pokémon to do what the other follower (Not pokemon) should do.
How can i avoid that? i want to make that event to detect only the normal follower, not the pokemon :c
The foreground is working fine!, i just was triying things when i did the screenshot and about the names its allright now, i just changed :
NAME_BASE_COLOR to white, and it's fine :D
Before all, sorry for my bad english. I hope you cand understand me
Hello, i have a problem. Everything works fine but when i select ''Rare Candy'' To lvl up, it only cap level if i use 1 by 1, for example:
Game ask ''How many rare candys want to use?'' If i use 40, the pokemon get 40 lvl even...