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Hey, enjoyed playing this so far. So far I've only tested it on Toxic Stone and Cloud Stone, but the non-canon evolution stones don't work? Cloud Stone for example in a party of Vulpix and Charizard will show the HP bar on Vulpix and say no effect on Charizard, yet interacting with Vulpix still...
Super cool game, enjoyed it lots. Wish we could catch the final boss for fun's sake but oh well ¯\_(ツ)_/¯
I found one of the extra odd key cards and I know there's three, any hints on the locations?
EDIT: Found them all. That was a nice little bonus too :)
Can't wait for the third...
Yooo this was a fun game, simple as it was. Self-aware, interesting dialogue, cool little secrets, a decent amount of "collectibles" being Machamp's TMs, and overall fun. As far as gameplay goes you might want to change up the game just a bit so the answer to almost every encounter isn't just...
Definitely a different experience, but I definitely enjoyed it. Highlights were the quality of the rotation battle engine, and the method of obtaining Pokemon. If there's one thing I think you might wanna try to improve for the future it's spriting, then the professor/finalboss man can look even...
Enjoying it so far. Love how I have a rocking team based only on Route 1. Noticed a few bugs -- in the Cobalion Island cave, if you backtrack up a ladder it forces you into the otherwise off-screen tiles on the intended map. Another bug -- if you exit the 2nd boat guy's house, the exit warp is...
A general thing that is a pet peeve of mine besides all the other good ones you guys have mentioned is when puzzles aren't easier on repeated playthroughs!
I replay fangames for new challenges or to explore alternate storylines, mostly. It's frustrating therefore when a puzzle, especially...
Hey, I played the demo, and actually felt the opposite things from the poster above me.
- To get the positives out the way: Your mapping is pretty darn good. I think the region has a nice feel of its own so far, and that's really cool.
- Additionally, I think the distribution of wild Pokemon...
Like you guys are saying, references are a good way at bringing the player into the game but I feel like limiting them to say, memes, kinda cheapens the experience a little bit. There's so much media from like, a lot of history, so really as long as you aren't using Snakewood-levels of needing...
Ooh, I forgot to mention how much I think Rejuvenation did it right. With a 721 (soon to be 802) game, having all the canon starters is very logical I think, plus it encourages replay-ability to have that many options. I can see why someone would be opposed to it for say, a newer player, but...
The first/second and third of these are probably my favorites I've seen done, to varying degrees.
Trading the rivals for their egg (or l.5 mon) works, but what do you have to trade for it? Trading for something random but specific (Slowbro came to mind) is slightly weird, and letting it be...