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  1. SirSmoke

    Completed Pokémon Destiny

    Route 2 is through the cave in Highrock Village. You will need to beat the gym & complete the royal quest before you can escape the bottom of the cave out to Route 2 to progress further
  2. SirSmoke

    Completed Pokémon Destiny

    8 gyms & 8 Royal quests! (+ elite 4 and postgame). Hope you enjoy playing!!! Please let me know if you have any further questions.
  3. SirSmoke

    Completed Pokémon Destiny

    Hey Everyone! SirSmoke Here. I had a couple of people join the discord server asking about Pokemon Destiny. This lead me to discover that RC is now EeveeExpo! Super cool to see the project raised from the ashes 😆 I have not worked on the project in quite some time honestly. If there are still...
  4. SirSmoke

    Completed Pokémon Destiny

    Hey! If you’ve gotten the Frosttip Scroll and Badge, then you navigate to the next route. When you enter burr cave from Frosttip Town, you enter on floor 1. There is an entrance to the next route on floor one as well which will take you to Drakonrush City, location of the next gym & palace...
  5. SirSmoke

    Completed Pokémon Destiny

    Thank you all for 5k views on Pokémon Destiny’s Relic Castle Thread!!
  6. SirSmoke

    Completed Pokémon Destiny

    I’ll be sure to go in and fix this 😁
  7. SirSmoke

    Completed Pokémon Destiny

    I really appreciate the review of the game!! I definitely will use the knowledge moving forward especially when developing my first game in unreal engine! I’m glad that you took the time to play the game, and took the time to write an excellent review! Constructive feedback is always welcome &...
  8. SirSmoke

    Completed Pokémon Destiny

    Hey! If you just talk to the two individuals standing next to eachother at the bottom of the trade hub, they will warp you out of the building. The reason it is set up this way is because collision is disabled in that area. (The tileset for the multiplayer rooms is broken)
  9. SirSmoke

    Completed Pokémon Destiny

    Hey! Wild Encounters have been added to the main thread under the "Wild Encounters" Spoiler Tab. 😄 I also decided to add it here in case anyone scrolling through the comments of the thread might bump into it if they missed it in the main thread.
  10. SirSmoke

    Completed Pokémon Destiny

    Unfortunately I don’t have an ETA, probably not for a bit. Currently working a full time job, developing a game on Unreal Engine, and competing in VGC, along with a lot of other things which are keeping my schedule pretty jammed 😅 If your looking for a specific Pokémon feel free to send me a DM!
  11. SirSmoke

    Completed Pokémon Destiny

    Hey Everyone, Released a new update to the game! Another Bug Fix/Patch! All updates are available to be viewed in the main thread under the "Updates" Spoiler Tag. Update 1.0.3 - Released 5/5/23 - The "Deven" Update (Special thanks to Deven, a user who played through the game and discovered...
  12. SirSmoke

    Completed Pokémon Destiny

    Shroomish will still evolve at level 24! You can use turbo mode to speed up the gameplay to grind for levels on wild mons so that it isn’t tedious. Make sure that you have that full team of 6 as well, this isn’t a game where you can get away with having underleveled/not a full team! 😁
  13. SirSmoke

    Completed Pokémon Destiny

    Yeah you’ll definitely want a full team of six, probably won’t need to have the other 3 you add at 18-20 but at least somewhat close. The Aerodactyl is the ace for the leader. Here’s the strategy I used:
  14. SirSmoke

    Completed Pokémon Destiny

    Plenty of people have enjoyed it 😁 Again, all for constructive Criticism, but just because it doesn’t fit your style of play, doesn’t mean you have to bash it! It sounds like the first gym did exactly what it was supposed to. Wasn’t meant to be an easy battle by any means. If you aren’t ready...
  15. SirSmoke

    Completed Pokémon Destiny

    If I were to use tunnels with teleports for every single route (or even those routes which you’ve pointed out) it would feel extremely repetitive & would interrupt the immersion/flow of the game. As far as decorating, the options are quite Limited, especially for the sections you are referring...
  16. SirSmoke

    Completed Pokémon Destiny

    These paths connect the starting area to remainder of the map. Just made it easier on me to design the map and have it connect in this fashion. It also prevented overlap when connecting the maps, as there are many towns in this game are rather large compared to typical Pokémon games. If it’s...
  17. SirSmoke

    Completed Pokémon Destiny

    Yeah you definitely skipped through the explanation of why you don’t have running shoes haha. It’s explained in the Lab when talking with Professor Oleander. You get them when getting to the second village after beating the Royal to be able to traverse Runners’s Route 3. Also if you’re trying...
  18. SirSmoke

    Completed Pokémon Destiny

    Hey Deven! The Guard asking for your badges and scrolls each time you walk past him is actually how I intended for it to be programmed. If it does seem to be a bit annoying, I may go back in an reprogram it to where he only will check the first time you have all 8 badges and scrolls. The...
  19. SirSmoke

    Completed Pokémon Destiny

    Thanks Deven! Looks like the next update will be named after you 😂 especially if you find any more bugs. After taking a look, if you stick to the left side, you can return to route 6. If you try to exit Aura’s forest using the right side, it has a wrong warp (to a map no longer in the game)...
  20. SirSmoke

    Completed Pokémon Destiny

    Hey Deven! I was able to understand what you were saying perfectly! Thank you for pointing out these out! I’ll be sure to fix the E. Brawnburg Barracks Bug in the next update. For the second bug, that was actually how I programmed it. I was having trouble programming it to where any boulder...
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