is there anyway to make the deep marsh tiles not be a guaranteed sink in? I was looking through the code, and messed with a few settings, but it didn't change it.
Neat! I just added something similar to my game like 3 days ago... but I did it by just making a lot of switches and each event that would mention your gender has several pages based on what you chose at the beginning... it's a bit of a pain. This should make things easier though. I will...
Never mind, I found out what I did wrong. I copied the whole thing, including the ' at the begining and end. Removed those and it worked great. Thanks!
I added the line, but I guess not in the right spot. I put it above where you said... at least I thought, do you know what number line it should go in? right now i have it in 86
I followed the instructions, and it came back with this error:
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.5]
Exception: NoMethodError
Message: undefined method `bitmap' for nil:NilClass
Backtrace:
387:watch:71:in `refresh_date'
387:watch:51:in `pbUpdate'
286:UI_Pokegear:87:in `block...
So really like this plugin, much better looking than the one that came with Essentials. But I have a slight problem... for some reason, even though I just copied the event from the provided map. only the right side or left side light up while being healed...and it's consistant at each poke...
So I am having issues where everything works fine, until the animation starts for rock climb, then I get this error:
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.2]
Exception: NoMethodError
Message: undefined method `>' for nil:NilClass
Backtrace:
009:RPG_Sprite:129:in `effect?'...
So I downloaded everything and followed the instructions, but I am now getting this error message when I try to run the game.
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.2]
Error in Plugin: [Advanced Items - Field Moves]
Exception: SyntaxError
Message: [Advanced Items - Field Moves]...