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  1. Nova Ozuka

    Resource Z-Power [DBK Add-On] [v21.1]

    I went ahead and doublechecked the form numbers, and they seem correct. #------------------------------- [PYROAR,1] FormName = Kantonian Types = FIRE,GHOST Abilities = FLAMEBODY,CURSEDBODY HiddenAbilities = SHADOWTAG Moves =...
  2. Nova Ozuka

    Resource Z-Power [DBK Add-On] [v21.1]

    To be perfectly honest, I wouldn't know how to set that up, so I was just going to have regional forms get passed down by mother. If it has it already without me setting it up, then it can only be gender specific since Pyroar also has different forms based on gender, which I wouldn't think that...
  3. Nova Ozuka

    Resource Z-Power [DBK Add-On] [v21.1]

    I seem to be having trouble with giving regional forms their own Ultra Burst Z-Crystals. The problem isn't the crystals themselves, but with Ultra Burst. Problem 1 my Pyroar's form is being set to 0 when it should be set to 1. 0 is normal Pyroar, 1 is Kantonian Pyroar, and 2 and 3 are each an...
  4. Nova Ozuka

    Ironing out new Abilities

    I made a couple of new abilities that Aurorus gets, but they're not quite doing what they're supposed to. The first is Freeze Body, an Ice-Type version of Flame Body. Battle::AbilityEffects::OnBeingHit.add(:FREEZEBODY, proc { |ability, user, target, move, battle| next if...
  5. Nova Ozuka

    Resource Z-Power [DBK Add-On] [v21.1]

    I have noticed something wrong with Z-Moves, but it seems to be minor. I made an upgraded version of Aurora Veil for my Ultra Aurorus. Functionally, it works as intended: a status move that applies Aurora Veil regardless of weather along with Safeguard and Mist for 5 turns. Visually? It says...
  6. Nova Ozuka

    Resource Z-Power [DBK Add-On] [v21.1]

    Unfortunately, the actual error doesn't really tell much. The most it does is point to the line that mentions Necrozma. That being said, I think I've just figured it out, and probably would have sooner if it had also mentioned Electrode's line and not just a single line. If I hadn't figured it...
  7. Nova Ozuka

    Resource Z-Power [DBK Add-On] [v21.1]

    I must be missing something, because I'm getting an argument error that says given 4, expected 2. I didn't do much besides copying the code for Necrozma and changing the form numbers to match Electrode's. :ELECTRODE, {...
  8. Nova Ozuka

    Resource Z-Power [DBK Add-On] [v21.1]

    Is it possible to set up two different Ultra Burst forms? I want to do one for Electrode and have a different one for Hisuian Electrode because I want Hisuian Electrode to have a different Z-Move.
  9. Nova Ozuka

    Resource More Rod!

    I like the idea of having more fishing rods. If I can make a suggestion, what if you could make a Double Rod? Getting a double battle from fishing might be a fun idea, especially for someone doing a nuzlocke.
  10. Nova Ozuka

    Resource TamasNight's DexNav Plugin

    Bug report time: Game crash when hovering over Chingling. This might be due to not having an HA. Will test with other levitate mons. Funny bug involving second row (at least with land encounter): if you go down then scroll left, you can go offscreen. It appears to think the Pokemon from the...
  11. Nova Ozuka

    Resource Loot table system

    I was hoping this would fix the text box spam that the player gets from several instances of receiving an item in my game, but that doesn't appear to be the case. Is there a way you could merge all of the rewards? For example, "You received: Potion x5, Exp Candy S x2, Pomeg Berry x5, Genius Wing...
  12. Nova Ozuka

    A couple of script questions

    That's pretty much exactly what I did, and if this isn't proof that I don't know what I'm doing very well, I don't know what is. I pretty much copied how the PokeBall crafting worked from the Cram-O-Matic script and changed ball to pkmn. I'm definitely missing something here, but at this point...
  13. Nova Ozuka

    A couple of script questions

    I can't remember or find the exact error in the error logs, but I remember it being along the lines of expecting "[Symbol, GameData::Species, String], but got array."
  14. Nova Ozuka

    Resource Deluxe Battle Kit [v21.1]

    Is it possible to check for an item in the bag with a mid-battle script?
  15. Nova Ozuka

    A couple of script questions

    Tried this, got a game crash. Also, I'm looking this rn, and I'm having trouble finding it. Having said that, I have tried this and actually gotten somewhere. The problem is that nothing seems to have the intended rate except for Igglybuff. I've also shortened this to four Pokemon while using...
  16. Nova Ozuka

    Resource Deluxe Battle Kit [v21.1]

    Right, so new problem, but purely cosmetic. TempPlayer is not changing the player's front trainer sprite. I triple checked the file names to be sure, and they do matchup. As you probably know, I intend for that Absol to Mega Evolve, so it's pretty easy to notice when the trainer sprite is the...
  17. Nova Ozuka

    Resource Deluxe Battle Kit [v21.1]

    I think we can agree that I'm just dumb. I would have been looking over that again like 24 hours from now trying to figure out what went wrong, and maybe taken a little longer than that to find that dumb little mistake on my own, so thanks.
  18. Nova Ozuka

    Resource Deluxe Battle Kit [v21.1]

    Tried that, I get this every time. [Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] Script error in event 11 (coords 15,7), map 237 (Old Hideout B1F) Exception: NoMethodError Message: undefined method `each' for #<Pokemon ABSOL Lv.30> ***Full script: pkmn = Pokemon.new(:ABSOL, 30)...
  19. Nova Ozuka

    Resource Deluxe Battle Kit [v21.1]

    Is there a way to edit the Pokémon used in the "TempParty" battle rule? I'm trying to use the vanilla way of editing a Pokémon before giving it to the player, but it's not working. Basically, all I want in the temporary party is an Absol holding an Absolite, and I'm using autobattle because it's...
  20. Nova Ozuka

    Resource Level Caps Ex

    Now I have an actual bug to report. In fact, I have 2 bugs. The first one was that the exp gains were not displaying properly, which I have attempted to fix myself. The other is that changes to level cap or level cap mode are not being logged despite being set to true. Also it's possible to...
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