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@Gardenette
For me, the LA Move Relearner is getting a conflict with "Essentials Deluxe > Miscellaneous.rb" plugin,
so I plan on using your fix to see if that helps.
Seems like I just have to add:
MenuHandlers.add(:party_menu, :relearn, {
"name" => _INTL("Relearn"),
"order" => 56...
Yes, that is one of the things I wrote in my message that I added to the script lol.
Please read my comments before blindly copy/pasting and then being confused about what the code does haha
On line 78 I wrote:
if pkmn.level >= level_cap - 2 # If you are at least within 2 levels of the level...
@Jos_Louis
Huh it says you're missing the "echo_lblue" method which just prints some info to the console in the color light blue. Not sure why you are missing that, but must be related to which version of Essentials I am on.
The info it prints is every time you gain EXP, it prints the level cap...
@Jos_Louis ,
Here you go!
Again, please try out my suggestions in my last comment because the error will still exist if you do not get the default level cap loaded, or manually set a new one.
The instructions for how to use this version of the script are different than Phantombass's...
@moonlight , @Jos_Louis :
Looks like you're both getting the same error:
Exception: TypeError
Message: no implicit conversion from nil to integer
Backtrace:
[Customizable Level Cap] Script.rb:42:in `pbGainExpOne'
Which is pointing to line 42 of the plugin script:
Line 30: def...
Hello,
I saw other comments talking about how this script isn't working for them, so I thought I'd share how I adjusted it to work for my use-case.
Mainly I removed anything related to the UI. I'm not sure what it was supposed to be doing, but since I didn't want anything related to level caps...
This is awesome!!
Is there any way to change the text-color during mid-battle speeches?
I tried using
:speech => ["\bLet's Fight!"]
But it seems \b doesn't turn the text blue like in other events.
Was just hoping to make it a bit more clear who is talking when the text appears.
Looks really cool! I can't figure out how to install it correctly though ):
I tried:
Move everything from your /Files into my project's /Graphics/Pictures/Pokedex
Move your script.rb into Data/Scripts/016_UI (so that it would be "above main" as you wrote in the instructions.)
Changed the 2...
Hello,
I can't seem to find this anywhere on the site, and then I tried building it myself and failed miserably:
Could anyone help make it be so that Pokedex doesn't show blank entries?
My use case is that I give the player the national dex at the start of the game.
So if they see a bulbasaur...
Just tried using this in Essentials v20.1 and it wasn't compiling for some reason.
I ended up changing the meta.txt to be this:
Name = LA Moverelearner
Version = 1.0
Essentials = 20.1
Website = https://eeveeexpo.com/resources/933/
Credits = Kotaro,IndianAnimator
Now it works!
The "solution" is just above your comments.
"id_number" no longer exists in v20.1
So you need to replace the broken line of code with the code that the other users came up with.
Although, they point out that their solution doesn't show the status in the Menu HUD. Only shows it on the Pokemon...
Hello,
Wondering the correct way to do this:
I built my project off of the develop branch of the GitHub version of Pokemon Essentials, which as you say, might include more bug fixes than this hotfix plugin.
But when I add the Pokemon Followers EX plugin in, it requires that I have this v20...
Cool!
If I import a tileset, does that mean I also have to manually go through the tileset-flag editor and edit every single tile with passability and stuff? Or is there a way to import those settings?
Idk exactly how to create stuff like this, so I'm not very sure about the coding side of things.
But perhaps you can mark them like Loot Drops from other games?
Common, Uncommon, Rare, etc.
And base that off of their percentage in /PBS/encounters.txt ?
Like, for a map, add up all the encounter...
Thank you so much for this!
I saw under "Future Plans" that you might one day "Add an indicator of encounter rarity."
I'm wondering if this is till being considered? It would be really cool to have in my game(:
Here are the same icons resized for the Pokemon Summaries as well (not just the Pokedex).
Place this image file in your game's Graphics/Pictures/ folder.