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Thank you for the advice about the plot of my game. I also had a similar idea of Pokemon running a government, but I think I will do something else with that idea later on if I can, though I do like the idea.
I have been writing down the plot of my game and I notice that it seems like something that could easily have the Pokemon aspect of the game taken away and the plot would still make sense. Does this mean that the plot of the game doesn't need to be a Pokemon game and if it doesn't then how would...
Well if your going to do a really mature game then your description of Yokubo City is fine, you could also make Khasm City more violent, such as adding a gladiatorial arena for people to fight in and places of torture.
I like the ideas you have, however, some things you could do better is instead of cities, have warring states or city states, and have the cities be more of decentralized areas to possibly contrast your Heaven. (Which could be more order focused.) Along with this, instead of gym leaders you...
Should a fangame fakemon/regional variants and if so does it need to have them? More specifically a fangame that diverges from the standard Pokemon game format and goes for a more plot and story driven game. I not sure whether I should attempt to put some sort of fake megas or regional variants...
I was working on an interior map for my game and I realized that when the door and hallway connected it looked off. I added borders to it and it looked better, but the the borders on the side of the room and hallway looked out of place. They also looked wierd next to the exit, so I am not sure...
I am working on a game and I am pretty early on in developing the game, and I have just gotten this idea to have the player die and have you play as the sister. To add some context, I was making a cutscene where the player would be mugged by some sort of mafia but would end up getting beaten up...