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Search results

  1. M

    Resource Pokemon Contests and Pokeblocks [Beta]

    See, that doesn't make sense as a few lines above it still has the paths line of code for movesx_contest.txt I'm working on updating that file to include the moves added through gen 9 as it appears that the plugin has no idea what to do with those moves
  2. M

    Resource Pokemon Contests and Pokeblocks [Beta]

    I am receiving this error. Not sure why or how to fix exactly [2025-02-15 21:36:23 -0500] [Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] Exception: ArgumentError Message: wrong number of arguments (given 5, expected 0..1) Backtrace: [Pokemon Contests Script] 001_Move_Data...
  3. M

    Resource Pokemon Contests and Pokeblocks [Beta]

    Can you PLEASE post every fix that you did specifically? I actively want to put contests into my game but am not sure how to go about it yet
  4. M

    Resource Fusion Mechanics

    So, I DO use Ludicious' Animated Pokemon System, and I had to implement your fix to stop the UTF-8 error. I believe their plugin has been updated to no longer contain é. However, I am now receiving an error where it just says it can't open the icon graphic, then crashes. I will keep tinkering...
  5. M

    Resource Fusion Mechanics

    I'm having the same issue. It's only when it tries to compile the plugin files does it give me the error. Something might have the wrong syntax somewhere?
  6. M

    Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

    I would like to report a bug. I keep having this error pop up whenever I enter a trainer battle and they use palafin, specifically as their lead pokemon. I'm not sure what else could be causing this.
  7. M

    Resource Improved Mementos - Ribbons & Marks [v21.1]

    While I wish you were right, I have AUTO_SET_TITLES set to true and open the mementos page to look for them, but nothing shows up. I can send some screenshots, but I don't know how much that'd help.
  8. M

    Resource Pokémon Color Variants

    Are there any script commands I could call using an npc to change a pokemon's hue? I saw that someone had made an item to do the same thing, but I was wondering if I could have it come from an npc instead, kind of like a salon to dye your pokemon. Edit: I was also wondering if there was a way...
  9. M

    Resource Improved Mementos - Ribbons & Marks [v21.1]

    When I encounter a wild pokemon, Enhanced Battle UI shows that the pokemon has a mark but, when I catch it, it doesn't have one. Not sure if that gives you any ideas, but I'm assuming I changed something somewhere and it's removing the mark upon catch. That's the only thing I can think of.
  10. M

    Resource Improved Mementos - Ribbons & Marks [v21.1]

    Then I am clearly doing something wrong. I have redownloaded the plugin, made sure I have both Deluxe Battle Kit and Modular UI installed, changed both MEMENTO_TITLES to 60 (a switch I'm using in my game) and BASE_MARK_GENERATION_RATIO to 1, and still no pokemon will spawn with a mark. I'm not...
  11. M

    Resource Improved Mementos - Ribbons & Marks [v21.1]

    I'm likely just doing something wrong, but is there a way for me to have every wild encounter have a mark? I've tried changing BASE_MARK_GENERATION_RATIO to both 0 and 1 and it doesn't seem to work.
  12. M

    Resource [v16/v17/v18/v19/v20/v21] Cable Club

    The only issue I could discover is the processor is not grabbing the abilities and moves of pokemon with alternate forms (the pokemon I was testing with was alolan ninetales) but I have been able to get around it by copy-pasting the proper information from the pokemon_forms.txt into...
  13. M

    Resource [v16/v17/v18/v19/v20/v21] Cable Club

    I may just be an idiot when it comes to following instructions, but I am having difficulty allowing for alternate forms to be allowed in the cable club. The specific issue I'm having is alolan ninetales isn't allowed in the cable club. From what I can gather, the cable_club_pokemon_processor.py...
  14. M

    Resource Automatic Level Scaling

    Thank you so much for your fast responses and explanation! Based on what you described, this plugin should do exactly what I need, I'll just need to take my time with the settings.
  15. M

    Resource Automatic Level Scaling

    Is there a way to set it up for pokemon that evolve through items, such as applin/flapple, or does this plugin only work with pokemon that specifically evolve upon level up?
  16. M

    Resource Automatic Level Scaling

    I haven't installed the plugin yet but I want to make sure I understand a function about it before I get too deep. I'm curious about how to control what form applin will evolve into when used by an npc trainer. I want to guarantee they evolve into flapple at a certain level, but I'm not sure how...
  17. M

    Resource Modern Quest System + UI

    oh my god that worked thank you so much! yes your plugin worked for me in v20
  18. M

    Resource Modern Quest System + UI

    I might not have compiled correctly. For some reason any version of essentials I use does not want to full compile when I hold CTRL
  19. M

    Resource Modern Quest System + UI

    I am testing it and my game won't even recognize the plugin at all
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