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See, that doesn't make sense as a few lines above it still has the paths line of code for movesx_contest.txt
I'm working on updating that file to include the moves added through gen 9 as it appears that the plugin has no idea what to do with those moves
I am receiving this error. Not sure why or how to fix exactly
[2025-02-15 21:36:23 -0500]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: ArgumentError
Message: wrong number of arguments (given 5, expected 0..1)
Backtrace:
[Pokemon Contests Script] 001_Move_Data...
So, I DO use Ludicious' Animated Pokemon System, and I had to implement your fix to stop the UTF-8 error. I believe their plugin has been updated to no longer contain é. However, I am now receiving an error where it just says it can't open the icon graphic, then crashes. I will keep tinkering...
I'm having the same issue. It's only when it tries to compile the plugin files does it give me the error. Something might have the wrong syntax somewhere?
I would like to report a bug. I keep having this error pop up whenever I enter a trainer battle and they use palafin, specifically as their lead pokemon. I'm not sure what else could be causing this.
While I wish you were right, I have AUTO_SET_TITLES set to true and open the mementos page to look for them, but nothing shows up. I can send some screenshots, but I don't know how much that'd help.
Are there any script commands I could call using an npc to change a pokemon's hue? I saw that someone had made an item to do the same thing, but I was wondering if I could have it come from an npc instead, kind of like a salon to dye your pokemon.
Edit: I was also wondering if there was a way...
When I encounter a wild pokemon, Enhanced Battle UI shows that the pokemon has a mark but, when I catch it, it doesn't have one. Not sure if that gives you any ideas, but I'm assuming I changed something somewhere and it's removing the mark upon catch. That's the only thing I can think of.
Then I am clearly doing something wrong. I have redownloaded the plugin, made sure I have both Deluxe Battle Kit and Modular UI installed, changed both MEMENTO_TITLES to 60 (a switch I'm using in my game) and BASE_MARK_GENERATION_RATIO to 1, and still no pokemon will spawn with a mark. I'm not...
I'm likely just doing something wrong, but is there a way for me to have every wild encounter have a mark? I've tried changing BASE_MARK_GENERATION_RATIO to both 0 and 1 and it doesn't seem to work.
The only issue I could discover is the processor is not grabbing the abilities and moves of pokemon with alternate forms (the pokemon I was testing with was alolan ninetales) but I have been able to get around it by copy-pasting the proper information from the pokemon_forms.txt into...
I may just be an idiot when it comes to following instructions, but I am having difficulty allowing for alternate forms to be allowed in the cable club. The specific issue I'm having is alolan ninetales isn't allowed in the cable club. From what I can gather, the cable_club_pokemon_processor.py...
Thank you so much for your fast responses and explanation! Based on what you described, this plugin should do exactly what I need, I'll just need to take my time with the settings.
Is there a way to set it up for pokemon that evolve through items, such as applin/flapple, or does this plugin only work with pokemon that specifically evolve upon level up?
I haven't installed the plugin yet but I want to make sure I understand a function about it before I get too deep. I'm curious about how to control what form applin will evolve into when used by an npc trainer. I want to guarantee they evolve into flapple at a certain level, but I'm not sure how...