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  1. Ice

    Fangames and mechanics

    Pokemon is an odd game. It's an RPG, but somehow a lot of the tropes from more traditional RPG games don't make it in. There's no crafting, no real gear, no looting, no cooking. Fangames over us freedom, however, namely the freedom to add and detract mechanics at will. There's a wide spectrum of...
  2. Ice

    Puzzles and Battles

    In pokemon games, there are two main gameplay spheres. The battle scenes, and the overworld. Gameplay in battles is simple. Attack. Gameplay in the overworld is more varied, however, allowing you to explore, interact and puzzle your way through a region. The part I want to focus on is that...
  3. Ice

    Start-To-Pokémon

    The start of a fangame is difficult because I want your story to grasp me and draw me in, but I, like many others, also get bored by long cut scenes and short bursts of gameplay where you just... walk. I personally feel like the first route is a great place to set up story. Create a quick but...
  4. Ice

    Discussion Username Backstories

    I like ice types.
  5. Ice

    Discussion Feedback: The Most Important Thing

    Feedback is a privilege that people work hard to obtain. Drawing, writing and game-making are weird. I'm both an aspiring writer and a musician, and I've noticed this weird split between communities. As a singer, you don't expect people to go out and give feedback on clips you put on...
  6. Ice

    Creative Pixel's Big Sprite Dump

    I adore your trainer sprites! Those are absolutely amazing. The outfits you've designed are fun but also feel like they're very historic. I'm not as huge on your pokemon sprites. I see some technically great work, but I feel they're small size kinda blurs the details. I feel like a lot of them...
  7. Ice

    Difficulty

    I'm personally a fan of weighted levelling system. Gen 5 did it this way, where you gained less xp the more overleveled you were. It allows you to insert a soft level cap. Grinding and overleveling is still possible, but it's just significantly more difficult. Adding in more items that enhance...
  8. Ice

    Evil Teams

    I think one thing that hasn't been mentioned here is a huge advantage evil teams have over singular antagonist, or a small group: Strength in numbers. An evil team can march up to any location and can turn it into a trainer filled maze of a dungeon. A singular antagonist would have to battle you...
  9. Ice

    A Speed-up button in Fan Games. (Do or Don't)

    I personally don't see any real problems with a speed-up button. It allows for people to skip through the parts of experiences they don't care about. I don't feel comfortable as a creator curating how people should experience this game I made for them. Games as an art-medium are about choice...
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