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Haven't made much work on this game so far because of some irl things and other projects, but in the meantime, I did release a version 1.4 of the demo that reflects the most recent changes made to the visual aspect of the game.
A Pokémon fan game inspired by the likes of various trading card game-based shonen anime like Yu-Gi-Oh!, Yu-Gi-Oh! GX, and Duel Masters.
This game was made using RPG Maker XP and Pokémon Essentials v21.1.
PLOT
In a different world where Pokémon are not a normal everyday occurrence, you aim to...
Yeah, that would be helpful since I am extremely coding illiterate, and the only other EV/IV plugin I could find replaces the Ribbons, making it a no go since I am using the Enhanced Mementos plugin.
I was hoping to use this and LinKazamine's EV/IV one that needs this one for my project, but my project is too far in to go from 20.1 to 21... Guess I am out of luck for EV and IV display for 20.1 that is compatible with the Enhanced Mementos plugin.
Just curious, is there a way that the level/rarity tiers of the Pokemon that one receives from this can be limited and altered based on game progression (such as based on number of currently obtained badges) to prevent something like a player getting a Lv70+ Arceus or something on their very...
Darn- I was wanting to use this and some of the other BW scripts of yours for my project, but I guess I missed my chance to get them... But then again, looking at patch notes, you only had 19.x and 21, but not 20.1, so I guess I wouldn't have been able to use them anyway?
Oh. Guess I need to look or wait for a new pause menu plugin because all the others also have issues that keep me from using them (outdated or critical bugs that have yet to be fixed). Thank you for your time and patience though.
Again, understandable. Thanks again for this resource- now I just really need to find a v20.1 updated version of the BW Save Screen and I am set on all of my UI plugins.
Ah, that is understandable. I just had to ask because I am still well into development, and the lack of a visual debug button on this menu caught me off guard.
I guess this is a "add at the very end before release of your game" plugin for since there is no button to bring up the debug menu?
Guess it was a good thing I made a fallback copy of my game before installing it.
Encountered this error when attempting to view move info in battle on a Z-Move from Essentials Deluxe. (I don't have the Terastal Phenomenon script installed, either, so don't know why it is throwing "teraType" out there.)
I am guessing this plugin is incompatible with other plugins/scripts that have options that affect the summary screens like Summary UI part of Voltseon's Emerald UI Pack? I am already using the Summary UI part of Voltseon's Emerald UI Pack and was wanting to use the battle part of this plugin...