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  1. E

    Held Item that increases flinch chance

    was wondering is anybody knew how to make this work, so far i can only get it to work like serene grace, boosting all secondary effects. For example, if im reading the code right, moves like thunder fang effectively share the same chance variable for the secondary effects, and there is no way to...
  2. E

    Larger Strength Boulders (Event Size() tile properties)

    So i've basically been attempting to make a 2x3 strength boulder, with the top row of tiles being able to appear above the player. I was wondering if anyone knows of a possible solution, i'm not sure if its possible.
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