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  1. Mashirosakura

    Resource Delta Speed Up

    Mashirosakura submitted a new resource: Delta Speed Up - Speed has never been so smooth! Read more about this resource...
  2. Mashirosakura

    Released Tail of Dreams

    A "tail" split between two worlds. Ralina is a young Skitty who's aspiring to be an author, but is feeling uninspired and finds life dull. After some words of encouragement from her mom and her partner, she decides to try and put herself out more into the world and discover what happens more in...
  3. Mashirosakura

    Resource Tail of Dreams Resource Pack

    Mashirosakura submitted a new resource: Tail of Dreams Resource Pack - Made for the Tail of Dreams WJ4 version Read more about this resource...
  4. Mashirosakura

    Resource Pokémon Tengai Resource Pack

    Mashirosakura submitted a new resource: Pokémon Tengai Resource Pack - A resource pack for Pokémon Tengai, released for GJ7 Read more about this resource...
  5. Mashirosakura

    Released Pokémon Tengai [v1.5.1]

    This game was initially made during Relic Castle Game Jam 7. What are you here to do? You've awoken in a cool, underground lab. You're not human, but not Pokémon. You move your freshly built mechanical body out of the machine. During your creation process, you've been asked questions, but...
  6. Mashirosakura

    Recruiting Pokémon Axis recruitment thread

    I'll probably start out by saying that I'm actually really bad at recruitment threads. 😅 Anyway so Pokémon Axis is a project of mine I've been working on for about 3 years now. It's seen a lot of changes, be it graphically or story plot, or features. It's currently sitting at a decent 7 badges...
  7. Mashirosakura

    Resource v17.2 Gen 6-8 PBS Files and Sprites

    Mashirosakura submitted a new resource: Gen 6-8 PBS Files and Sprites - Get your PBS stuff here. Read more about this resource...
  8. Mashirosakura

    Short-term Looking for help with some versus art

    Hi there! I'm not good with fancy introductions so I'll get straight to the point. I'm looking for some help making some versus sprites, since apparently that seems to be my weakpoint. When I say versus sprites I mean the character images that appear in a battle transition. I'm the dev of...
  9. Mashirosakura

    Resource Hidden Abilities by Percentage

    Mashirosakura submitted a new resource: Making wild Pokémon have their Hidden Abilities by percentage - No need for events, or adding to their natural ability pool! Read more about this resource...
  10. Mashirosakura

    Released Pokémon Axis

    AS OF THE 5TH OF AUGUST 2023, THE PROJECT HAS BEEN ARCHIVED. The Story: One night, you start to have a strange dream. You're walking up an unstable staircase, but...you can see glimpses. Glimpses of what may be. At the end of the stairway, you meet a man calling himself Professor Kanzan. A...
  11. Mashirosakura

    Short-term Some help with some final graphics.

    So I'm getting to the end of my development process on my game demo and there's a few graphics I have missing like UI, summary screens, an actual region map and some trainer transitions, along with the backsprites for the protagonists/partners. I'm not exactly the best at these so I thought I'd...
  12. Mashirosakura

    Resource Gen 4 and Gen 5 Trainers in Gen 3 overworld style

    Mashirosakura submitted a new resource: Gen 4 and Gen 5 Trainers in Gen 3 overworld style - Some Overworld sprites for your gen 3 styled game. Read more about this resource...
  13. Mashirosakura

    Creative Candy Mountain

    Hi there! You probably came along this thread thinking "what in the world is candy mountain?" Valid question: Essentially, this is one massive meme. Let me explain. So every once in a while I get the urge to splurge some creative liberties on some meme material in Pokemon Essentials, just make...
  14. Mashirosakura

    Recruiting Help on events/story for Pokémon Axis

    Hello there! I'm admittedly feeling slightly nervous writing this since it's kind of a big deal for me to ask for help on my project, considering how long I've been working on it by myself (almost 11 months now). So I'm here to ask you anyone who's interested in helping me develop the game into...
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