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Yes that was the most provocative, clickbaity title I could think of. Can't wait for it to start showing up in Google searches.
So, the question of "should a fan game include a complete National Pokédex" comes up pretty often in the Discord Castle - and other places I hang out in that talk...
so, RPG Maker 2000's twentieth birthday is on the horizon - that would be 5 April 2020 - and i've been kicking around the idea for a while of making a game or set of games in it to "celebrate." People here seem to be interested in making games so i figured i'd ask around, although I don't really...
"Open world" is one of the more fun buzz words in our industry. I was on another site and people were talking about applying it to Pokémon, and I thought we had a thread for it too but I can't find one (maybe it was old Relic?) and I know an uncertain number of people have brought it up before...
Few weeks ago I was playing around with libgdx and decided that as my introduction to it I'd try and implement Xenoblade Chronicles mechanics (this is a horrible way of learning a new framework, don't do this). Anyway, as I dived farther into the matter I started thinking of you guys, and was...
Oh boy, I've been waiting a long time to post this, and I think it's finally in a playable state. Let's do this.
I was on a bike ride one day and for no real reason thought "know what would be a really not good game idea? A Skyrim/Pokémon crossover." So then it became one of the ideas I...
Dragonite submitted a new resource:
Pokémon Pokéathlon Stats - Ever wanted to make a Pokéathlon fan game? Well, here you go!
Read more about this resource...
All right, let's do this.
So a few people may remember the train wreck curiosity that was Pokémon Shadow Unbound that I was doing a year-ish ago. And that I gave it up and stuff when Nintendo started being a butt about copyright. Well, I recently realized that I'm still working on it,it's just...
Not a Pokémon game, or a fan game of any sort, but let's see if this works!
Looking to recruit
Writer, and potentially an artist capable of designing repeating (or close to repeating) textures.
I have put thousands of nerd · hours into this so far so I do not intend to mess around. Please be...
So when it comes to scattering items around the game world, do you have any strategies? Do you throw down an item (hidden or otherwise) in every single nook and cranny available, trying to make the most of negative possibility space, or do you use items more sparingly? Do harder-to-access areas...
Dragonite submitted a new resource:
Pokémon: Eye of the Storm - Resources - Modified version of the default FRLG graphics used in EotS
Read more about this resource...
After game jamming for a solid month and posting an endless stream of images about it on Twitter, here I am!
You wake up in a Pokémon Center in the middle of a hurricane and can't remember a thing classic amnesia trope is overused, you say? go away. You pick your starter and run around...
So, when you're makin' maps and throwing down some random encounter grass, does it make more sense to make the grass nice and blocky, like this
or to scatter it around a bit, more like this?
I've been doing the former because "random and scattered" looks more natural to me, though I...
I think there was a thread about this on olde Relic but I can't remember what people said so I'm doing it again. Some of you may have heard of Bartle's taxonomy for player types, also known as "are you an Explorer, Socializer, Killer or Achiever?"
You can fit into more than one category. I'm...
So in a time and place long ago I made this 3D Pokémon game called "Pokémon Shadow Unbound." I'm no longer working on it, for better or for worse, which means that I'm not fielding complaints that it crashes about twenty minutes in or that one of the miniature quests is tedious as hell (which it...