Refactored the system to make it easier and more readable for people.
Added data for all rejuv fields we will be using in Repudiation.
Not currently working
The field boost system I am currently trying to debug to fix with how some of the new refactoring works.
We are currently in the testing phase of V2.5, soon to be released! Hopefully testing should be finished before March for the next release. Hope you are all looking forward to it!
Do you find adding Weather a bore?
Have you wondered how to implement new Weather but got annoyed?
Have you ever wanted to simplify or add new effects to the Weather?
Well, now you can! With this new plugin by BloodyNeonz and edited by myself, we have been able to add a way to simplify the...
Updated files, DBK compatible version available, changed download version to Github.
Anyone who wants to collaborate on the github is more than welcome to as I don't have the time to focus solely on the plugin with trying to update my game.
Various updates to the files. Included DBK safe version in the github thanks to Pokemon Inritum. Added Inritum to the files credits for that version along with DarkWolf for his coding.
FelicityWivi updated Field effects by Pokemon Repudiation with a new update entry:
DBK compatible version & update to main files
Read the rest of this update entry...
FelicityWivi submitted a new resource:
VS Transitions for 1V1, 1V2, 2V1, 2V2 - VS transitions for an abundance of battles!
Read more about this resource...
Have you ever wanted to add more than just a 1v1 vs transition into your game?
Well, now you can! Thanks to the brilliant minds of Vendily and myself.
Simply add this script to your game files. The path in which I used was: Data > Scripts > 012_Overworld > 002_Battle Triggering >...
I’ve been trying to work out the same. Adding the reward and making it increase with the level of the achievement would make it much easier for the players.