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  1. N

    Resource Advanced AI System

    new bugfixes are up
  2. N

    v21.1 Advanced AI System - Plugin checks

    AAi scans now for installed DBK PLugins to prevent Nomethode crashes
  3. N

    Resource Advanced AI System

    Nononever updated Advanced AI System with a new update entry: Plugin checks Read the rest of this update entry...
  4. N

    Resource Advanced AI System

    oh, saw this to late, give me a moment, thats a quick one
  5. N

    Resource Advanced AI System

    Nononever updated Advanced AI System with a new update entry: Fixed score_move_advanced Read the rest of this update entry...
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    v21.1 Advanced AI System - Fixed score_move_advanced

    ### Critical Fixes Move Scoring Integration: Fixed a major bug where score_move_advanced was defined but never called. The AI now correctly uses the intended comprehensive scoring logic (defined in Move_Scorer.rb) instead of falling back to vanilla behavior. AIMove Reliability: Patched...
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    Resource Advanced AI System

    I checked it more and actually it was bug which resulted in a dead code The score_move_advanced method was intended to be the main entry point for the custom scoring logic, but the hook in Core.rb was missing the specific call to bridge it. As a result, the AI was effectively falling back to...
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    Resource Dynamax [DBK Add-On] [v21.1]

    Thats the trainer in the first Gym, with his Diglett and Bonsly I have a Dynamaxed Pikachu, used Max Strike against Diglett without problems, did a 1Shot He switch Bonsly in, i press Max Strike and the error shows up, idk if its coming because of my AAi Plugin adding this...
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    Resource Dynamax [DBK Add-On] [v21.1]

    Got this in a Dynamax battle [2026-01-07 01:16:55 +0100] [Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] Exception: NoMethodError Message: undefined method `statDown' for #<Battle::Move::Unimplemented> Backtrace: [[DBK] Dynamax] [017] AI_MoveEffects.rb:111:in `block (2 levels) in...
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    v21.1 Advanced AI System - Dynamax fix, tera fix, smart wild ai, KO detection, better switch logic

    ### Critical Fixes Wild Pokemon Visuals: Fixed glitches where Dynamax/Tera sprites reverted immediately after animation. DBK Compatibility: Patched placeholders overriding tera?/dynamax? methods. Crash Fixes: Resolved pbCalcTypeMod Method Error and missing icon crashes. ### New Features Smart...
  11. N

    Resource Advanced AI System

    Nononever updated Advanced AI System with a new update entry: Dynamax fix, tera fix, smart wild ai, KO detection, better switch logic Read the rest of this update entry...
  12. N

    Resource Advanced AI System

    fixed since 2 minutes, that was a hard one, dynamax fixed too, but both not uploaded yet, need to fix 1-2 more bugs
  13. N

    Resource Advanced AI System

    thanks for the report, i patched it
  14. N

    Resource Advanced AI System

    Nononever updated Advanced AI System with a new update entry: KO Opportunity Detection Read the rest of this update entry...
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    v21.1 Advanced AI System - KO Opportunity Detection

    ### Added - KO Opportunity Detection: AI now recognizes when it can secure a knockout and heavily discourages switching in these scenarios - New can_ko_opponent? method calculates damage estimates for all moves - Applies -60 point penalty to switch score when KO is available - Accounts for...
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    Resource Advanced AI System

    ich schaue mir das mal an, bis dahin könntest du in 001_Settings in Zeile 22 DEBUG_MODE = true auf false stellen en: I'll take a look at that. In the meantime, you could change DEBUG_MODE = true to false in line 22 of 001_Settings.
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    Resource Advanced AI System

    huh? There is a sound?
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