Yeah totally, the script is completely free to use, it's a public resource intended for anyone who would like to use it!
I'm unsure as to what could be causing this, could you perhaps provide more information and details as to what is happening? Is the server running correctly and have you...
Being able to connect to other players on a server level (not lobby/ cluster level) can be interesting to explore sometime in the future. It'd require some rethinking of how the server structure is built right now but will definitely try taking a look at it sometime after 1.0 release, as right...
Support for following pokemon has already been added to the backlog of the todo list.
Trading is already supported in the plugin, you can interact with other players to trade with them.
Currently there is support for a 1v1 single battle against other players that is fully functional. However some key elements are missing that I would like to add in the future (as seen in the todo list).
Some of these include:
Multibattles (battle with another player agains npcs or other...
That is interesting, you can change the data that is transferred between the server and the players, it's not too difficult to read more data, it just depends on how much data it is and what kind of data. Sending over too much data can cause a lot of lag, and complex data has to be transformed...
Voltseon's Multiplayer Solution
An (almost) plug-n-play solution for making multiplayer Pokemon Essentials games. (now with Plug-N-Play version!!)
Voltseon's Multiplayer Solution or VMS for short is a solution for making multiplayer Pokemon Essentials games. It is a plugin that allows you...
Voltseon submitted a new resource:
Voltseon's Multiplayer Solution - An (almost) plug-n-play solution for making multiplayer Pokemon Essentials games.
Read more about this resource...
Pogger's Legends is a turn based 'card' game where you recruit heroes to defeat villains. The battle system is made from the ground up using elements that affect eachother, per-unit stats and unique abilities that can be battle decisive. There are an infinite amount of per-save generated stages...