The same way you edit any Pokemon in an event script. Just put that Pokemon object into the temp party array instead of entering a species ID and level.
Oh, I forgot you're trying to jam all of the mechanics in a single fight. Either way, it still seems to work fine for me. This was my test setup:
Trainer: Cool Trainer
Skill Level: 60
Items: Z-Ring, Dynamax Band, Tera Orb
Party:
Ivysaur
Item: Grassium Z
NoDynamax = true
NoTera = true...
The point of implementing Dynamax through midbattle scripting is that you can force Dynamax to occur at any point in battle; outside of the normal gameplay rules of Dynamax.
If you want Dynamax to function like it normally does, except that it is only ever used by a specific Pokemon in the...
The triggers just tell the game when the entered commands should happen. They designate the timing. The command triggers designate the actions to perform.
Trigger keys are basically saying "at this time, perform these actions:", while the command keys are the actions.
What you wrote is...
Im kinda confused as what you're expecting to happen with this. Do you want Dynamax to activate after the foe sends out Gastrodon, or at the start of the foe's attacking round? You have the triggers for both instances nested within each other here, so idk which one youre trying to use...
Thats a bit outside of the scope of this plugin, as that's more of a basic Essentials thing, not a plugin thing. Just like in the main series, regional evolutions require you to be in the correct region to obtain them. So if you want all of the species with Hisui evolutions to evolve into those...
Same way you evolve into Alolan and Galarian evolutions. The only difference is that while Alola/Galar are assigned to region 1 in Essentials by default, Hisui is assigned to region 2.
For your battle simulator, it sounds like you basically just want to set up a Battle Tower-style battle. As in, the player cant use their inventory, doesnt gain exp or money, and (I think) doesn't register anything in the Pokedex. If this is the case, just use DBK's "towerBattle" rule, and this...
Yes, but im saying to use the examples to get accustomed to the formatting of the scripts, because that's what you seem the most lost on. Im aware that they arent going to be relevant to what you want to do specifically, but to do what you want specifically, you need to first understand how...
That isnt the correct format. Idk where youre getting this format from, it just feels like youre throwing in random combinations of symbols. But I suppose you're a little closer than what you had yesterday.
I feel like youre rushing things out of impatience. You do not seem to understand the...
Like I said, I feel like ALL youre looking at is the SOS plugin guide. This plugin is an add-on to the DBK plugin, which means that it assumes you are already familiar with and fully read the DBK guide itself.
The DBK guide is like 70 pages long, more than half of which is just dedicated to...
The totem battle isnt a midbattle script. There isnt anything there that would help you in writing one.
I feel like all youre looking at is the SOS Battles guide. You need to go all the way back to the DBK guide itself and look through the entire guide for Midbattle scripting itself. There's...