Thank you for your response! It's starting to make a little sense, but I do need to clarify something. I don't plan on having (outdoor) areas without weather, so if I removed [60], it will still work?
I ran into a problem with this plugin a few months ago that made the whole game crash. I didn't fully understand it at the time and going back to look at the plugin again as of today, I'm still a little confused. The zones for the weather have 9 different weather settings, but only 8 numbers on...
Thanks for this link! I asked on the resource page about resuming BGM after battle since it still restarts after a Pokemon evolves with this plugin. Thank you again :)
Thanks for this resourse! Quick question: how do I make the BGM resume playing after evolution? BGM restarts from the beginning and not sure how to fix. Adding $game_map.autoplayAsCue does nothing.
V21.1
Regarding the background music. Has anyone figured out how to make the background music continue instead of starting over? I added the $game_map.autoplayAsCue, but as another person wrote; it didn't work. I've tried taking out the AsCue and even the pbFadeOutIn BGM at the beginning of...
I love this plugin so far! quick question though. I want to make it to where you have to have the Coin Case to access it at the Game Corner. Where in the code do I put this:
def pbEkansGame(difficulty = 1)
if !$bag.has?(:COINCASE)
pbMessage(_INTL("It's a Slot Machine."))
elsif...
It depends on the game, I suppose. Love double battles and surprised that GF didn't capitalize on that in the early games.
My game has a healthy amount of doubles, but also 2v1, 3v1, singles, etc. For me, it's about having a nice variety of battles and as my game progresses, those battles get...
Kinda hard to say since everyone and their mother seems to think that "edgy" is anything PG-13+. Like saying hell and damn in the same sentence. Just from my own personal experience over my 36 years. I guess just don't go overboard with the dialogue and such such as cussing every other word or...
I tried to copy and paste, still don't get what to do. ID battler, I kinda get, but all the other stuff is just too complex and I can't fit it all in my script box thing. I just deleted the plugin and just going to do it the old fashioned way. It's got me way too stressed and I'm supposed to be...
I understand them a little bit. I've been using VSC to help me. Looking through the Trigger commands, I'm not understanding anything as it all seems to be related to Mega Evolution and wild battles and other stuff that doesn't seem to apply. I don't know what I'm overlooking because I've gone...
I found the pages with the midbattle scripting, triggers and the like. Still confused. That example with the gym leader and her asking questions isn't helping. I got the setBattleRule("midbattleScript", and the script afterwards figured out, but I'm getting errors except they are appearing in...
I must be missing something because I've gone through the midbattle script section with the SOS as well. I've gone through it on my laptop and phone, but failed to find any examples. I just see the gifs on screen and the pages I've gone through don't relate to what I'm doing. I'll take a look at...
The first example in the totem battle, I copied it exactly how it was formatted, but changed the words to say challenged by Rocket Grunt. Got lost from there.
EDIT: the only example that I saw was the totem section. Mid battle script section/SOS doesn't have any examples that I can understand...
I was having a hard time understanding it when I was reading, so I was using the scripts in the totem section and slightly modifiying them. The first midbattleScript had more details after it in my original.
setBattleRule("midbattleScript"), = [
{(The other Grunts should be arriving at any...
Ok.
For some reason, I keep getting this error regardless of how I modify it.
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Script error in event 3 (coords 36,4), map 111 (Silph Co. Floor 2)
Exception: SyntaxError
Message: (eval):2: syntax error, unexpected ',', expecting...
Ok, I've gotten a little bit of the midbattleScript figured out; just playing with the array to get it right (I've only been using Essentials/RMXP since April and new to this overall). Do I still need the original trainer's Conditional Branch for the battle or is that not needed with the...
I've gone through the tutorials for these plugins and I'm still having a hard time understanding it. Where do I put the pbaddTrainer script at? I've put it in the conditional branch, after the conditional branch, etc, but still get errors after the battle. All errors have been different, but...