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  1. Bergium

    Resource Advanced Items Field Moves

    Then you have not installed this script correct
  2. Bergium

    Resource Advanced Items Field Moves

    When you test run the game from RpgMaker A black Window will popup with a window of the game it will let you know if the plugin is loaded When you hold Ctrl down it will start compiling the files
  3. Bergium

    Resource Advanced Items Field Moves

    Can you use the move cut from Pokemon? Are the files compiled? Are you standing in from of the cut event when you are using the item? can you register the item, so you can use it from the quick menu? Are you using a menu plugin that change how the menu look like "Radiant menu"?
  4. Bergium

    Resource Advanced Items Field Moves

    Can you show me how you have set up the tree you would like use the item for cut on?
  5. Bergium

    Resource Advanced Items Field Moves

    Are you using with a with menu plugin or is the event you trying to use it on empty?
  6. Bergium

    Resource Advanced Items Field Moves

    I need more information, you can contact me on discord if you want some help
  7. Bergium

    Resource Advanced Items Field Moves

    Im at work, i have some time tonight. I when i find a solution i will send it to you What version are you using v19 or v20?
  8. Bergium

    Resource Advanced Items Field Moves

    it does nothing atm, I haven't made a base sprites or coded it yet but it would be able to control the sprite, like when you ride a pokemon while surfing Did you set your map to DarkMap=True & is it not an outdoor map under metadata? otherwise, hit me up on discord and send me a copy I will...
  9. Bergium

    Resource Advanced Items Field Moves

    Did you remember to set terantag and you are using the right tileset
  10. Bergium

    Resource Advanced Items Field Moves

    I might need a little more info on this
  11. Bergium

    Resource Advanced Items Field Moves

    you should be able to use the surf item for everything if you set SURF_CONFIG = { :internal_name => :SURFITEM, :active => true, # Default: true :needed_badge => 0, # Default: 0 :needed_switches => [], #...
  12. Bergium

    Resource Advanced Items Field Moves

    Im pretty sure i put an option on the current version that allow one item to control everything that is on water Like surf, whirlpool, waterfall I can look it up when i get home after work
  13. Bergium

    Resource Advanced Items Field Moves

    Rock Climbing animation was taking from a free rip And the process was taking for waterfall and work out from that I believe i still have have all the work files if you want me to send them to you
  14. Bergium

    Resource Advanced Items Field Moves

    Like for cut or everything for surf? I made the rock climbing animation with the debris flying around
  15. Bergium

    Resource Advanced Items Field Moves

    Thanks for letting me know I havet had much time lately to look in to stuff Also Rock Climbing is not quite where i wanted it to be atm Some animation is still missing Thanks i will take a look at your fix
  16. Bergium

    Resource Advanced Items Field Moves

    No😅 that is adding stats to the counter But in the last minute i decided to change the name on the stat counter Is giving you the error because is can add 1 to unknown number The start number is set in 01_game stats plus 😀
  17. Bergium

    Resource Advanced Items Field Moves

    did you read the readme file? i need a little more information to be able to help, reach me on discord and i will help you
  18. Bergium

    Resource Advanced Items Field Moves

    My fault. I'm going to update this tomorrow @wg_clear_count = 0 this will fix it
  19. Bergium

    Resource Advanced Items Field Moves

    Everything is possible.
  20. Bergium

    v21.1 Advanced Items Field Moves - Fix Update

    Minor Bugfix
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