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  1. komeiji514

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    The same happens with Necrozma and Calyrex. Though I have found how to fix I still wanna mention it.
  2. komeiji514

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    Problem: I have my Kyurem fused with Zekrom/Reshiram and assigned their innates but the fused Kyurem's innates are still the base form's.
  3. komeiji514

    Resource Generation 9 Resource Pack [v21.1] (Updated with Mega Dimension contents)

    A small problem I think. Psyblade's power is boosted even if user is not affected by terrain, according to pokemon wiki in many languages. But I can't confirm.
  4. komeiji514

    Resource Type Icons Battle UI

    Probably you have tera plugin, or added new types by other ways. So just edit type icons can help.
  5. komeiji514

    Spin tiles??

    https://eeveeexpo.com/resources/1508/ Something similar I think.
  6. komeiji514

    Resource Deluxe Battle Kit [v21.1]

    That function is in Animated Pokemon System now. Though you may not use any of animated sprites, the new mechanics can still be applied.
  7. komeiji514

    Resource Deluxe Battle Kit [v21.1]

    A minor overlook in Damage Calc Refactor. Function code of Psyblade("IncreasePowerInElectricTerrain") is still "IncreasePowerWhileElectricTerrain" there.
  8. komeiji514

    New Ability Help V21.1: Ability that adds one additional stat boost when you gain a stat boost

    Since it's only triggered when using a move so you can just edit Battle::Move::StatUpMove and Battle::Move::MultiStatUpMove to prevent infinite trigger.
  9. komeiji514

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    Unrelative to this plugin. Just recompile your game can solve it.
  10. komeiji514

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    Btw seems Opportunist and Guard Dog can work fine as far as I have tested in v1.5.1 of this plugin.
  11. komeiji514

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    Just have the data compiled and send the game to players to play out of debug mode. Normally the game can run without PBS out of debug mode.
  12. komeiji514

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    I mean, I want players to play the game without PBS files.
  13. komeiji514

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    I wonder how to make the game run without PBS files as I don't want players to touch any PBS files. But when I delete the PBS folder and run the game out of debug mode it crashes. No such file or directory @ rb_sysopen - PBS/innate_sets.txt [Innate Abilities] Innate Abilities - InnateSets...
  14. komeiji514

    Resource Deluxe Battle Kit [v21.1]

    search tera_pbMoveFailed in plugin scripts anyway.
  15. komeiji514

    Resource Deluxe Battle Kit [v21.1]

    Maybe you are not the latest version.
  16. komeiji514

    Resource Deluxe Battle Kit [v21.1]

    And change Bad Dream's ability effect codes to this to hide ability splash. Battle::AbilityEffects::EndOfRoundEffect.add(:BADDREAMS, proc { |ability, battler, battle| battle.allOtherSideBattlers(battler.index).each do |b| next if battle.pbCheckOpposingAbility(:SWEETDREAMS) next...
  17. komeiji514

    Resource Deluxe Battle Kit [v21.1]

    I am battling with a pokemon having :INDIRECT immunity. I put it to sleep and when Bad Dr4eams is triggered this happens. I can'f find any solution. Exception: ArgumentError Message: wrong number of arguments (given 2, expected 1) Backtrace: Battle:815:in `pbDisplay' [Deluxe Battle Kit] [004]...
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