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  1. BIGFriv

    Resource Field Effects

    Ah... Damn... I actually have no idea how to make it have a simple config file, as it changes so many things in so many different places. It used to be all in 2 different files before, but that made the file enourmous and a pain to read, so I decided to seperate it into different things...
  2. BIGFriv

    v20.1 Field Effects - A small quick fix for Surge Abilities

    - Fixed error related to Surge abilities entering the battle field
  3. BIGFriv

    Resource Field Effects

    BIGFriv updated Field Effects with a new update entry: A small quick fix for Surge Abilities Read the rest of this update entry...
  4. BIGFriv

    Resource Field Effects

    Okay, I seem to have found the issue. In all the 'Surge' Abilities I wrote heldItem = true if user.hasActiveItem?(:TERRAINEXTENDER) instead of heldItem = true if battler.hasActiveItem?(:TERRAINEXTENDER) user is for the terrain moves battler is for the abilities My bad, sorry. I've updated the...
  5. BIGFriv

    Resource Field Effects

    BIGFriv submitted a new resource: Field Effects - Do you want some fields that have effects? Now come get it for 12.99€ Read more about this resource...
  6. BIGFriv

    v20.1 Field Effects v1

    Have you ever wanted to have Field Effects in your game? It's personaly, one of my favorite mechanics of any fangame, so I'll teach you too how to do it too. What are Field Effects? If you have played Gen 6 or Gen 7, then you probably know about Terrains (Electric Terrain, Psychic Terrain ...)...
  7. BIGFriv

    Tutorial Field Effects

    Sadly it has some stuff from my game, because of porting my game to v18, followed by v19 right after, I just started coding field effects for my own game first. LINK HERE FOR RAR So here you go, as it is in my game, I haven't cleaned it up properly yet, but maybe it will give you an idea of...
  8. BIGFriv

    Tutorial Field Effects

    I have updated it for my game, but I keep forgetting to post here. Mostly because I would need to delete my own changed and clean it up for the tutorial. I'll do it soon:tm: I promise.
  9. BIGFriv

    Resource Common Tiles (Common events for tiles)

    Will this script ever be updated to v19.1? Thank you o:
  10. BIGFriv

    Resource Pokemon Terrain Step Sounds

    Yes, I know. Ence why I asked what I could do to port it to v19.1
  11. BIGFriv

    Resource Pokemon Terrain Step Sounds

    I tried doing that but now I get this error:
  12. BIGFriv

    Resource Pokemon Terrain Step Sounds

    Has anyone made this script work for v19.1? I really want to use it, but I'm not very good at updating scripts myself.
  13. BIGFriv

    Tutorial Field Effects

    That should work yeah!
  14. BIGFriv

    Tutorial Field Effects

    " elsif backdropFilename == "mountain_bg" #Mountain fieldbd = 4 " Instead of "mountain_bg" make it be "mountain"
  15. BIGFriv

    v18 Field Effects - Bug Fixing

    - Fixed a bug caused by me forgetting to comment out one line. I apologise
  16. BIGFriv

    Tutorial Field Effects

    BIGFriv updated Field Effects with a new update entry: Bug Fixing Read the rest of this update entry...
  17. BIGFriv

    Tutorial Field Effects

    Found the issue! Its this line! Just add a # before it!
  18. BIGFriv

    Tutorial Field Effects

    Ah damn. I won't be able to fix that for a day or two. But I'll try to do it this weekend. I think I know what the issue is. But I won't be in my pc for a bit. Sorry for the trouble.
  19. BIGFriv

    v18 Field Effects - Updated to v18.1

    -> Made the script plug and play -> Added a multitude of comments to explain things -> No longer will be updating v17s
  20. BIGFriv

    Tutorial Field Effects

    BIGFriv updated Field Effects with a new update entry: Updated to v18.1 Read the rest of this update entry...
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