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  1. Sonicover

    Resource Gen V Summary Pack DX

    Any chance you could make it work alongside Lucidou's "Modular UI Scenes"?
  2. Sonicover

    Resource Custom Field Effects(deprecated)

    In the video the fields were changing like crazy at the end of some turns, is it because of an ability or that happens when 2 pokemon with setting abilities happen to be at the same time on the field? Regardless, good script! Fields change things in a lot of places so trying to summarize...
  3. Sonicover

    Resource IV and EV Summary Screens

    Could I suggest something like a super complete page that shows current stats, base stats, ev and iv together? It'll be a numerical mess but for calculations it would be pretty clarifying
  4. Sonicover

    Resource Enhanced Pokemon UI [v21.1]

    Could I ask for an option to show the pokemon's current hidden power type?
  5. Sonicover

    Resource All Abilities Mutation

    I know this might be a bit out of the scope of the plugin since it's an "all abilities", but there could be a way to limit that to some degree? (At least in the early game) Like making a weaker item that only allows you to have 1 extra ability, or some way to give some specific abilities or mons...
  6. Sonicover

    Resource [20.1+] Pokegear Themes

    Marvellous script, specially the multi-rows part, makes the poke gear look so much better. That being said, I'm having some troubles with it, the rows act a bit strange, for example here the "themes" button is below the screen, and up and down are inversed, and even when i make them 2 rows up...
  7. Sonicover

    Resource Essentials Deluxe [v20.1] [DEPRECATED]

    Just wanted to ask, there's an unofficial port of EBDX to Essentials v20.1 wich basically just updates the code to not crash but doesn't add anything new. Any chance you can make Essentials Deluxe compatible? If not its fine, asking mostly to know if you would be interested
  8. Sonicover

    Resource [Terastal Add-On] Tera Type Generation Options

    I knew something was missing from the Lucidious ver, thanks for making the add on Quick question, I want a specific tera type to never be able to be choosen randomly, only if the mon has that type originally can be that tera, how can I make that restriction?
  9. Sonicover

    v20.1 Better Move Tutor - Simplified code for better compatibility and Move Master added

    I've removed the extra folder with a modified vertion of Bag Screen with Interactable party since I've discovered what I needed to modify to make it universally compatible (I hope) by modyfing pkmn.compatible_with_move? instead of adding several new ones that had to be added to all plugins that...
  10. Sonicover

    Resource Better Move Tutor

    Sonicover updated Better Move Tutor with a new update entry: Simplified code for better compatibility and Move Master added Read the rest of this update entry...
  11. Sonicover

    GUI Tera-Type Icons made Sol Emeralds

    This is made to be used in conjunction with wrigty12's - Terastal Phenomenon, its just a simple edit of the icon_TeraTypes file to make them look like Sol Emeralds from Sonic the Hedgehog. But I like how they look so I want to share them if you want to use them, or to repurpose them to look like...
  12. Sonicover

    Resource Tera-Type Icons made Sol Emeralds

    Sonicover submitted a new resource: Tera-Type Icons made Sol Emeralds - For making the tera icons look like the sol emeralds Read more about this resource...
  13. Sonicover

    Resource Enhanced UI [v20.1] [DEPRECATED]

    I see, I'll try something, thanks. In that regard, how can i make a conditional to chek the amount of shiny leaves of a pokemon? Edit: Found how, in case anyone wants for some reason, what I did is store the pkmn.shiny_leaf for the specific pokemon in a variable temporary, then check if use...
  14. Sonicover

    Resource Enhanced UI [v20.1] [DEPRECATED]

    By any chance is there a way to customize the color (or if possible the sprite) of each individual golden leaf?
  15. Sonicover

    Resource Essentials Deluxe [v20.1] [DEPRECATED]

    Ah, well guess thats what i get for not cheking the changelog and just extracting the .rar lol Thanks
  16. Sonicover

    Resource Essentials Deluxe [v20.1] [DEPRECATED]

    A bit of help, im having this error trying to add a pokemon to my party [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.7] Script error in event 71 (coords 18,18), map 103 (Test Room) Exception: SystemStackError Message: stack level too deep ***Full script: pbAddPokemonSilent(:PIKACHU...
  17. Sonicover

    Resource Better Move Tutor

    Sorry for the years late reply but my life was a mess. It's simply a QoL script, as I said in the example, move tutors now check on more places to see if they can teach a pokemon a move, not only in the "Move tutor" part. Toxapex for example CAN learn Recover because the move is in its "level up...
  18. Sonicover

    Resource ZUD Plugin [v20.1] [DEPRECATED]

    I see, that actually sounds pretty cool! I wonder how are you going to balance abilities that rely on those factors like sheer force or serene grace, but I cant wait to try it out! Also, everything is fun and laughs 'till the oponen focuses a guillotine
  19. Sonicover

    Resource ZUD Plugin [v20.1] [DEPRECATED]

    Im very curious about this "Focus Meter System", can we get a bit of a spoiler in how its gonna work please?
  20. Sonicover

    Resource Randomized Trainer Teams (RTT)

    Any chance you can make this compatible with Essentials Deluxe?
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