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  1. Sonicover

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    Ah yes, that's a problem both the base plugins and this mod have with hard-coded abilities. Abilities that use handlers are defined in the plugin and have their name stored and recorded for display. Abilities that are hard-coded and don't have any handler (Like Sturdy or Ice face) don't have...
  2. Sonicover

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    Sonicover updated Innate Abilities (Yet Another "All Abilities Mutation" mod) with a new update entry: I messed up Read the rest of this update entry...
  3. Sonicover

    v21.1 Innate Abilities (Yet Another "All Abilities Mutation" mod) - I messed up

    I've realized the .rar file didn't contained the new AAM Settings updated, so it caused some errors. Whoops. * Re uploaded the .rar to include the proper way LEVELS_TO_UNLOCK it's handled in AAM Settings and avoid errors. If you donwloaded the v.1.3.1 that I've posted a couple of days back: -...
  4. Sonicover

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    That's your culprit. Try it like this: [[8, 32, 50]] Since the script was modified to search for the first array inside of an array, not having the double [] leaves it serching for the array inside of the level one. If you don't intend to use the specific levels to unlock, you can leave it like...
  5. Sonicover

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    Could I see how your Levels_to_unlock it's defined?
  6. Sonicover

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    In the mean time, just to be sure, please make sure to recompile and start a new game while trying this update, as that seems to do the trick with most of my friends trying the code
  7. Sonicover

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    It appears I've update some files wrongly. I'll re upload the file once I get back home. Sorry foe the inconvenience
  8. Sonicover

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    Sonicover updated Innate Abilities (Yet Another "All Abilities Mutation" mod) with a new update entry: Customize the level progress even further! Read the rest of this update entry...
  9. Sonicover

    v21.1 Innate Abilities (Yet Another "All Abilities Mutation" mod) - Customize the level progress even further!

    If you are using INNATE_PROGRESS_WITH_LEVEL, now you can give specific pokemon their own level's to unlock their innates! You can use this to make them get their full potential sooner or later than the rest. Instructions given in the "Overview" page and in the "instructions.txt" file that comes...
  10. Sonicover

    Resource Clear disk - Make obtaining TR more dynamic!

    Sonicover submitted a new resource: Clear disk - make TR obtainig more dynamic - Turn any move into a TR in the middle of combat! To give them something over TMs Read more about this resource...
  11. Sonicover

    v21.1 Clear disk - Make obtaining TR more dynamic! v1.0

    Introducing: The Clear Disk! Called that way because it's basically an empty TR. Useless on it's own... but with potential to become any move you want! Assuming you have it defined first The way it works it's very simple: While equiped to a pokemon, after the user uses a move, it has a 10%...
  12. Sonicover

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    Sonicover updated Innate Abilities (Yet Another "All Abilities Mutation" mod) with a new update entry: Innate Progress System and Methods added Read the rest of this update entry...
  13. Sonicover

    v21.1 Innate Abilities (Yet Another "All Abilities Mutation" mod) - Innate Progress System and Methods added

    This update focues on adding ways to "Lock" and "Unlock" innates for a more dynamic progression. Similar on how Elite Redux handles unlocking the Innates in higher difficulties. *Added two ways of make the Innate system progress, either by a variable and make it affect all pokemon, *or via each...
  14. Sonicover

    Resource Improved Field Skills - Use HM's Without Knowing the Move! [v21.1]

    Could I ask for an option to also need to have the associated HM in your bag as well? So even if you get the badge you still access to the move prior
  15. Sonicover

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    First of all, thanks! And second, yeah, sadly the EBDX does change the way that the ability splash works. I could try to give a look into how the EBDX port works but being an unofficial update I can't promise anything
  16. Sonicover

    Resource Fancy looking type icons

    Cool! I hope you can give them a good use. I'm also curious about the stellar type since I thinkt it will be a good counter against teras in general
  17. Sonicover

    Resource Fancy looking type icons

    Sure. I'll try to adapt a version without them. I never got the notify about the message sorry Well since the shadow type doesn't have an icon by itself I can go freestyle on it. Sure, I'll make it below the Stellar icon. I never got the notify about the message sorry
  18. Sonicover

    GUI Fancy looking type icons - Added stellar tera type

    Just a quick update to a) Post the type images once again and b) Add the stellar type from the Terastal plugin.
  19. Sonicover

    Resource Fancy looking type icons

    Sonicover updated Fancy looking type icons with a new update entry: Added stellar tera type Read the rest of this update entry...
  20. Sonicover

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    Sorry for the late response, I didn't get the notification. I haven't tested it myself but it should work, since I belive the way that plugin works is making "new" abilities using the same name but with different code. If they don't add any new handlers they should work as innates by...
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