Ah yes, that's a problem both the base plugins and this mod have with hard-coded abilities. Abilities that use handlers are defined in the plugin and have their name stored and recorded for display. Abilities that are hard-coded and don't have any handler (Like Sturdy or Ice face) don't have...
Sonicover updated Innate Abilities (Yet Another "All Abilities Mutation" mod) with a new update entry:
I messed up
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I've realized the .rar file didn't contained the new AAM Settings updated, so it caused some errors. Whoops.
* Re uploaded the .rar to include the proper way LEVELS_TO_UNLOCK it's handled in AAM Settings and avoid errors. If you donwloaded the v.1.3.1 that I've posted a couple of days back:
-...
That's your culprit. Try it like this:
[[8, 32, 50]]
Since the script was modified to search for the first array inside of an array, not having the double [] leaves it serching for the array inside of the level one.
If you don't intend to use the specific levels to unlock, you can leave it like...
In the mean time, just to be sure, please make sure to recompile and start a new game while trying this update, as that seems to do the trick with most of my friends trying the code
Sonicover updated Innate Abilities (Yet Another "All Abilities Mutation" mod) with a new update entry:
Customize the level progress even further!
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If you are using INNATE_PROGRESS_WITH_LEVEL, now you can give specific pokemon their own level's to unlock their innates! You can use this to make them get their full potential sooner or later than the rest.
Instructions given in the "Overview" page and in the "instructions.txt" file that comes...
Sonicover submitted a new resource:
Clear disk - make TR obtainig more dynamic - Turn any move into a TR in the middle of combat! To give them something over TMs
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Introducing: The Clear Disk!
Called that way because it's basically an empty TR. Useless on it's own... but with potential to become any move you want! Assuming you have it defined first
The way it works it's very simple:
While equiped to a pokemon, after the user uses a move, it has a 10%...
Sonicover updated Innate Abilities (Yet Another "All Abilities Mutation" mod) with a new update entry:
Innate Progress System and Methods added
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This update focues on adding ways to "Lock" and "Unlock" innates for a more dynamic progression. Similar on how Elite Redux handles unlocking the Innates in higher difficulties.
*Added two ways of make the Innate system progress, either by a variable and make it affect all pokemon,
*or via each...
First of all, thanks!
And second, yeah, sadly the EBDX does change the way that the ability splash works. I could try to give a look into how the EBDX port works but being an unofficial update I can't promise anything
Sure. I'll try to adapt a version without them. I never got the notify about the message sorry
Well since the shadow type doesn't have an icon by itself I can go freestyle on it. Sure, I'll make it below the Stellar icon. I never got the notify about the message sorry
Sorry for the late response, I didn't get the notification.
I haven't tested it myself but it should work, since I belive the way that plugin works is making "new" abilities using the same name but with different code.
If they don't add any new handlers they should work as innates by...