• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!

Search results

  1. NikDie

    Completed Pokémon Eon Guardians [Performance Update]

    What? xD ok wow. Sorry for your loss! Ill have a look at the issue. Thanks for the reports! PS: if you send me your save file I will give you a new one
  2. NikDie

    Completed Pokémon Eon Guardians [Performance Update]

    Thats a faded pokerus icon, yes :)
  3. NikDie

    Resource Ulithium_Dragon's Rock Climb with Overworld Animation

    Guess then its better to wait for the official release if its actually on its way :)
  4. NikDie

    Completed Pokémon Eon Guardians [Performance Update]

    These berry trees doesnt get boring... Ok Ill have another look, thanks for the report! I guess you planted them at unreal time und continued playing there?
  5. NikDie

    Completed Pokémon Eon Guardians [Performance Update]

    Hi! You can change the game speed at options and by pressing q
  6. NikDie

    Resource Ulithium_Dragon's Rock Climb with Overworld Animation

    I have made a working port for v21.1, if you'd like I can send it to you, maybe it helps you for the official version
  7. NikDie

    Completed Pokémon Eon Guardians [Performance Update]

    With the latest fix it shouldnt matter at all
  8. NikDie

    Completed Pokémon Eon Guardians [Performance Update]

    I just found a workaround! Deactivate the unreal time setting, plant a berry - and it should work. Edit: I updated the game file, if you load the v2.0.0 again, it should work without any extra work.
  9. NikDie

    Completed Pokémon Eon Guardians [Performance Update]

    The download is a .rar file, basically the same, just a different format. But works the same.
  10. NikDie

    Completed Pokémon Eon Guardians [Performance Update]

    I fixed this one now, if you redownload it should be fine. I'm on the berry situation issue
  11. NikDie

    Completed Pokémon Eon Guardians [Performance Update]

    Hi! Yes its a known situation that when you upgrade to 2.0.0 the berries will stop working. I'm searching for a fix for that - if you start a new game with this version as the starting point berries will work as usually. Its just when you convert your save file between those two versions due to...
  12. NikDie

    Completed Pokémon Eon Guardians [Performance Update]

    Happy sunday everyone, I have finished the port of Pokémon Eon Guardians to Pokémon Essentials v21.1! That means Version 2.0.0 is out! The update contains mostly the port to the newer game engine which should improve the performance a lot. I mostly was running on 60 fps even with speed up, and...
  13. NikDie

    Resource Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1

    pbWait(x) changed from frames to seconds in v21.1. Just divide x/100 in the section where it takes to long and it should be fine
  14. NikDie

    Completed Pokémon Eon Guardians [Performance Update]

    Thanks a lot for your kind words :) none open to public, but I am already working on my next game
  15. NikDie

    Completed Pokémon Eon Guardians [Performance Update]

    Hey! Thanks for the kind words :) Well, the eviolite behaviour is intentional, I added this to save players the trouble to abort the evolution every level. It was requested on the discord like this. But if I'm not wrong, I adjusted the item text of the eviolite to tell the player exactly this.
  16. NikDie

    Completed Pokémon Eon Guardians [Performance Update]

    Just head to the eastern end of Route 10 (just walk from the mareep farm to the east) and you will find a mareep blockade. talk to the farmer and you will unlock the mareep quest.
  17. NikDie

    Completed Pokémon Eon Guardians [Performance Update]

    Yes I'm almost done with the port, I just have to add a few new things like a wardrobe to the update and have to play it once to make sure I dont oversaw some bugs
  18. NikDie

    Resource Modular Title Screen

    Yes that should be the problem. Just divide the value in the brackets like you did before like this: pbWait((IntroEventScene::SECONDS_PER_SPLASH * Graphics.frame_rate / 100).ceil)
  19. NikDie

    Resource Modular Title Screen

    Should be the same issue, you just have to find all the pbWaits
Back
Top