I was gonna edit my message but it didn't save a draft and I must've exited the page. Maybe you could put those extra custom moves in the moves file along with the rest, if you're alright with that
I'm having an issue where no matter what, Pokémon always call for help and rarely fail, usually putting me in a situation where I just keep killing the Pokémon it spawned in one hit only for another one to spawn. I've tried different numbers for the call rate, but it just refuses to not call...
I think I did something horribly wrong, I have no idea how to use the whitelist. I tried
SOS_WHITELIST_RATES={
:BULBASAUR=>[:BULBASAUR,:BULBASAUR,:BULBASAUR,:IVYSAUR,:IVYSAUR,:VENUSAUR]}
but I know I did something wrong or didnt understand how I was supposed to do it
I think I did something wrong, Also, I had everything put in the same way you just said (I tried replacing it with what you said just in case I made a small typo or something) and it refused to spawn a hue, whether it was a pikachu with specific hues or some random caterpie. I'm gonna guess one...
How do the odds work? I tried making it so it'd always be a color variant but whether or not specific hues was on and no matter what I put the number to (1, 65535, 65536) it refused to spawn one, and I made sure to recompile the plugins first
Is there a way to prevent certain pokemon from coming out of their pokeball? There's some fakemon I have that don't have sprites for walking, so I wouldn't want them to be able to come out of the ball and follow the player.