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  1. Swdfm

    Resource Modular Messages + Add Ons

    Sorry! Added download link
  2. Swdfm

    v21.1 Modular Messages + Add Ons - Download Link!

    https://www.mediafire.com/file/5cq2ethnjmpf7uf/Modular_Messages.zip/file
  3. Swdfm

    Resource Modular Messages + Add Ons

    Swdfm updated Modular Messages + Add Ons with a new update entry: Download Link! Read the rest of this update entry...
  4. Swdfm

    Resource Modular Messages + Add Ons

    Swdfm submitted a new resource: Modular Messages + Add Ons - Adds more features to, and makes it easier to edit, messages. Also includes add-ons like Name Tags! Read more about this resource...
  5. Swdfm

    v21.1 Modular Messages + Add Ons 2025.04.25

    Yo! Modular Messages Plugin Compatible with Essentials v21 Credits Download: https://www.mediafire.com/file/5cq2ethnjmpf7uf/Modular_Messages.zip/file What does this Plugin do? How to install: Text Controls New/Updated Text Controls Adding Your Own Text Controls Add Ons Bosh...
  6. Swdfm

    Resource Frontier Plus + Smogon Converter

    Swdfm submitted a new resource: Frontier Plus + Smogon Converter - Allows you to further customise battle frontier pokemon PBS files Read more about this resource...
  7. Swdfm

    v21.1 Frontier Plus + Smogon Converter 1.0.0

    Sorry? What's that? It's only another resource from your friendly neighbourhood resourceman! Is that a word? It is now! So, as much as we all love our Maruno, the PBS file for the battle frontier pokemon is... messy to say the least: WHY;ARE;THERE;SO,MANY;SEMICOLONS;AND,WHAT,IS,THE,ORDER So...
  8. Swdfm

    Up arrow in pause menu lingering after closing the menu?

    You may find this beneficial https://eeveeexpo.com/resources/1587/
  9. Swdfm

    error in code, need help pls

    You've done your code wrong by not putting an "end" in the right place This is in the main script page, in a page that is 697 lines long, but Essentials is not telling you the name of the script page It is definitely one that you have modified
  10. Swdfm

    Tutorial Making A Custom UI

    Swdfm submitted a new resource: Making A Custom UI - A comprehensive guide to adding your very own interface. Perfect for beginners! Read more about this resource...
  11. Swdfm

    v21.1 Making A Custom UI

    Hello, and welcome to my first Tutorial! So, lots of devs are not very confident about making new screens/interfaces, and that is understandable, as it may be overwhelming at first, but once you get the hang of it, it isn't that bad! We are going to make our own custom starter selection...
  12. Swdfm

    Up arrow in pause menu lingering after closing the menu?

    Okay, so this is a very common issue with making screens Luckily, every time this happens, it is the same problem, so it is easy to fix every time The way is to think of sprites as like machines. They are switched on (created), have to be maintained (Usually with a .update method) and then...
  13. Swdfm

    Help - Nomethod error undefined error “panorama”

    Unfortunately, due to the fact that the difference between v16 and v21 is very significant, you may receive a lot of random errors, so if I went through how to fix this one with you, another one would just show up. If you do still want to fix it, we can do that If there are features that you...
  14. Swdfm

    Resource Ekans Game!

    Yes, that can be done at the stage where you lose the game and it stores it in the hiscores
  15. Swdfm

    Resource Ekans Game!

    Thanks I have realised the error It is completely my fault. I used some custom code Will patch it up, but in the meantime, it can be fixed by typing class Integer def quot(n) return (self / n).floor end def rem(m) q = quot(m) return [q, self - m * q] end end anywhere
  16. Swdfm

    Resource Ekans Game!

    Can you send me the error, please? I tested it on every game type, and had no errors Yes, it is definitely possible to add rewards upon hitting a certain score. This would be done in the section where the score is added to the hiscores upon losing The reason you cannot play with anything other...
  17. Swdfm

    Finding the scripts for abilities that aren't in Battle_AbilityEffects?

    So, with some abilities, they have to be split into two or more parts For example, Sheer Force has to be split into: More damage No additional effect These cannot be done in one block, and it is a lot simplier to add them into the two sections where they're relevant If you are looking at...
  18. Swdfm

    21.1 - Help creating Ability that will ignore user's selected move, and instead select one of the user's moves at random

    Yes! A better place to start is probably straight after pbObedienceCheck in the Battler_UseMoveSuccessChecks page This is because there is a chance that a Pokemon will use a random move if they disobey you In fact, the code for it is found in pbDisobey For the extra damage, you can basically...
  19. Swdfm

    Is there any way to make it so items aren't consumed after a battle? (Think sitrus berry, balloons etc.)

    Yes! So, basically there might be a shorter way to do this but Before a battle, put $teams_items = [] for i in $player.party $teams_items.push(i.item) end And after the battle, put $player.party,each_with_index do |p, i| p.item = $teams_items end [I]If you want this with every battle...
  20. Swdfm

    Resource Ekans Game!

    Swdfm submitted a new resource: Ekans Game! - The classic snake game, but with a Pokémon twist! Read more about this resource...
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