Swdfm submitted a new resource:
Modular Messages + Add Ons - Adds more features to, and makes it easier to edit, messages. Also includes add-ons like Name Tags!
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Yo!
Modular Messages Plugin
Compatible with Essentials v21
Credits
Download: https://www.mediafire.com/file/5cq2ethnjmpf7uf/Modular_Messages.zip/file
What does this Plugin do?
How to install:
Text Controls
New/Updated Text Controls
Adding Your Own Text Controls
Add Ons
Bosh...
Swdfm submitted a new resource:
Frontier Plus + Smogon Converter - Allows you to further customise battle frontier pokemon PBS files
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Sorry? What's that?
It's only another resource from your friendly neighbourhood resourceman! Is that a word? It is now!
So, as much as we all love our Maruno, the PBS file for the battle frontier pokemon is... messy to say the least:
WHY;ARE;THERE;SO,MANY;SEMICOLONS;AND,WHAT,IS,THE,ORDER
So...
You've done your code wrong by not putting an "end" in the right place
This is in the main script page, in a page that is 697 lines long, but Essentials is not telling you the name of the script page
It is definitely one that you have modified
Swdfm submitted a new resource:
Making A Custom UI - A comprehensive guide to adding your very own interface. Perfect for beginners!
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Hello, and welcome to my first Tutorial!
So, lots of devs are not very confident about making new screens/interfaces, and that is understandable, as it may be overwhelming at first, but once you get the hang of it, it isn't that bad!
We are going to make our own custom starter selection...
Okay, so this is a very common issue with making screens
Luckily, every time this happens, it is the same problem, so it is easy to fix every time
The way is to think of sprites as like machines. They are switched on (created), have to be maintained (Usually with a .update method) and then...
Unfortunately, due to the fact that the difference between v16 and v21 is very significant, you may receive a lot of random errors, so if I went through how to fix this one with you, another one would just show up. If you do still want to fix it, we can do that
If there are features that you...
Thanks
I have realised the error
It is completely my fault. I used some custom code
Will patch it up, but in the meantime, it can be fixed by typing
class Integer
def quot(n)
return (self / n).floor
end
def rem(m)
q = quot(m)
return [q, self - m * q]
end
end
anywhere
Can you send me the error, please? I tested it on every game type, and had no errors
Yes, it is definitely possible to add rewards upon hitting a certain score. This would be done in the section where the score is added to the hiscores upon losing
The reason you cannot play with anything other...
So, with some abilities, they have to be split into two or more parts
For example, Sheer Force has to be split into:
More damage
No additional effect
These cannot be done in one block, and it is a lot simplier to add them into the two sections where they're relevant
If you are looking at...
Yes!
A better place to start is probably straight after pbObedienceCheck in the Battler_UseMoveSuccessChecks page
This is because there is a chance that a Pokemon will use a random move if they disobey you
In fact, the code for it is found in pbDisobey
For the extra damage, you can basically...
Yes!
So, basically there might be a shorter way to do this but
Before a battle, put
$teams_items = []
for i in $player.party
$teams_items.push(i.item)
end
And after the battle, put
$player.party,each_with_index do |p, i|
p.item = $teams_items
end
[I]If you want this with every battle...