Yeah, MBD and Deluxe are not compatible. If you are using ZUD, you should use the mid battle thing built in deluxe. The only thing that should work is the boss protection effects as they have their own code
-Boss protection is now tied to a battler
-More cheesy moves are covered by the Boss Protect effect
battle.battlers[1].effects[PBEffects::BossProtect] = true #is now the way to trigger it
If something looks weird to you, feel free to comment the thread, I didn't tested everything
Yeah, the plugin probably won't work with things like EBDX (when it's out) or the ZUD plugin (which has it's own small things for dialogue). Anyways, if you need help I'm here for that and I will add small things to the guide after progressing in my own game
That's weird, it's working on my vanilla essentials version.
Ok next test! Can you run this dialogue? If it doesn't, show me your event.
BattleScripting.setInScript("turnStart0",:Tdamage)
ok I found the problem. The setinscript command looks for a function in your data file. If you just want to display some text, just do
TrainerDialogue.set("turnStart0","This is cool.")
At least I now know that it returns this error
idk why I didn't get this error myself if it's broken. Try redownloading the plugin, I changed something. If it doen't work, try changing the pbcalltitle function in the main section in your RPGmaker scripts by this:
def pbCallTitle
$PokemonTemp=PokemonTemp.new()
return Scene_DebugIntro.new...
Changed pbreducehp to pbLowerhp. If you were using it on an ally Pokémon, please replace it with the new synthax
Added bossprotect effect that prevent status, stat drops, and negates tricky moves.
Added health threshold the boss cannot fall below while they are active. More information in the...
grogro updated Mid battle dialogue for v20 (actually in maintenance) with a new update entry:
bugfixes+new features
Read the rest of this update entry...
interesting, to be honest, I didn't test the single line commands like this.
Until a solution is found, you can comment this line. (line 1107 where the game crash) Idk why it's here and how to properly solve it yet
Replace line 1107 (or 1106 for you, Idk why I have one more line in the new...
You have only 7 pokemons so it goes from 0 to 7. But I found another bug when testing this so, an update is coming.
And don't be sorry, I really need those bug reports. Thanks!
You are right for this one, it's something I left and forgot to remove. The correct synthax is
battle.pbAnimation(:HOWL,battle.battlers[1],battle.battlers[0])
But the second one works for me (It doesn't throw any message, that's normal)