A v21.1 version is here!
As always, don't be afraid to report any bugs that could occur!
added an excludedialogue option in case you have minions that shouldn't trogger low hp and co triggers
I was trying to use a limited version of this plugin to combine with mid battle dialogue. But, in v21, the AI changed and you need to initialize an AI for the called pokemon. If someone has a solution, I looked a bit in the essentials code, but idk what to put as parameters
Well, it looks like there is still a small problem. You cannot manage your moveslots in the summary. It asks you if you want to give an item instead.
It looks like you forgot to copy paste the elsif page==4 block in the def pbscene code in the summary code.
Hello, I've been trying to install the v21 version but the sprites don't scale. Ofc i've tried to recompile the plugins and the data. Any ideas? Upgrading is never a fun process.
Edit: just me being stupid and not realizing that some useful code is in the EBDX parts of the plugin
To make the plugin work with v21, replace what is inside the compiler.rb section (exept the modules calls at the beginning) by the
def validate_compiled_trainer(hash) script that is in the v21 essentials.
In this script remove the Pokemon::EV_LIMIT and Pokemon::EV_STAT_LIMIT or replace them by...
it was litterally what I put in the overview page. If you want to put the example map in your project, you need to create a new map, take its ID, then replace the corresponding map file in the data folder by the example map.
But I tested the script on a new project with only ZUD, deluxe and tera...