Bumping the thread! In addition to the post, if someone is interested in making their own boss level, I'm open to the idea. There is plenty of room for alternate/optional boss battles.
The problem is that some species have 1 million cosmetic or specific forms so it could become weird. But nothing prevents you from editing the generated pokemon. I'm personaly using a pbrandomform function that I call after generating the pokemon. It's not perfect but at least they can appear...
Every automatic system has its drawbacks. The way it works actually is that it takes the mean of your levels, with a small modificator. So yeah, you can cheese it with low level pokemons. You could say, yes, let's base it on the highest level in your team! But in this case, if the player only...
Hi I'm Grogro, I'm actually developing Pokémon Rogue AI alone and, if I can make the code work the way I want to, I would need some people to make the game pretty.
I'm looking for:
A mapper who can make or assemble their own tilesets, or who is good with public ones. I'm actually using gen 3...
As the error tells you, you should use extendtext.exe. it's in the root folder of your project. it will make the text boxes larger so the code won't be broken by random line breaks
Added a version of the SOS battles plugin specific to v21 mid battle dialogues.
If you are already using the original one, don't download the specific one and tweak the original plugin instead.
Instructions have been updated