This update brings two new features.
hue_change:
An option that allows you to change the sprite's hue to a value ranging from -360 to 360.
sprite_override:
An option that allows you to change the sprites your Pokémon loads. This doesn't require creating a variant in the PBS, and it still...
Pokémon Factory has been updated to 1.2.0.
This update brings "custom_moves:", which allows you to customize Pokémon moves without having to add a new one to the PBS. You can modify:
-Name
-Description
-Power
-Accuracy
-PP
-Priority
-Type
The effect and animation will not be added for...
This update adds a new feature: variants:.
Its purpose is to provide an easy way to create variations when generating Pokémon, giving each its own weight to be delivered randomly. It can also accept switches and variables as activation conditions. As long as these conditions are not met, the...
This script was originally part of a utility library I'm creating, but since it has no dependencies, I decided to release it as a standalone script. It allows you to create custom Pokémon and Eggs using a hash format.
It changes the creation process from this:
pkmn = Pokemon.new(:EEVEE, 10)...
Unfortunately, I don't have a solution for this at the moment, as I'm busy with something else. In short, the problem is that when trying to copy the tileset to create the duplicates, it was found to be too large. I tried several ideas to mitigate the load, but they haven't worked.
Zik submitted a new resource:
Dynamic Overworld Shadows - Enhance your Fangame's visual appeal by implementing dynamically updating character shadows.
Read more about this resource...
Add some life to your games with this small dynamic shadow engine.
BASIC:
Static shadow, animating only when jumping.
STANDARD:
Same shadow as BASIC, but with idle/move animations
and automatic sizing for each event.
ENHANCED:
Real-time animated silhouette.
Dynamic Z-Ordering
How to...