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  1. Benitex

    Resource Automatic Level Scaling

    If you change PROPORTIONAL_SCALING to true, the script will make an average of all the trainer's pokemon and compare each pokemon original level to this average before setting their levels, the balanced level will be summed up or subtracted by the difference of levels. Let's say, for example...
  2. Benitex

    v21.1 Automatic Level Scaling - Proportional scaling and bugfixes

    Changelog Proportional scaling feature (option to scale levels taking original level differences into consideration). Fixed a bug that made difficulties with negative ids not possible. Fixed a bug that made null and negative random_increase values not work properly. General optimization and...
  3. Benitex

    Resource Automatic Level Scaling

    Benitex updated Automatic Level Scaling with a new update entry: Proportional scaling and bugfixes Read the rest of this update entry...
  4. Benitex

    Resource Automatic Level Scaling

    If you disable UPDATE_MOVES moves are not going to be updated after a new level and evolutionary stage is set. If you don't select moves manually, the selected moves will be the ones from before applying the modifications. For example, if your rival is using a level 5 charmander and you are...
  5. Benitex

    Resource Automatic Level Scaling

    Hey, I'm Brazilian too! Yes, by default, moves are automatically updated. So, unless you set the value from UPDATE_MOVES to false, all pre-set moves are going to be lost. You can also disable the difficulty for a battle and this is going to avoid losing pre-set moves too. At the moment, this...
  6. Benitex

    Resource Automatic Level Scaling

    That is a really interesting idea. You can create different teams in your trainers.txt PBS file and use TRAINER_VARIABLE as the BattleID argument of pbTrainerBattle. I'll give you an example to make it clear. My PBS file is looking like this: Take a look at the numbers after [LEADER_Brock...
  7. Benitex

    Resource Automatic Level Scaling

    Both of these values are summed up to the average of the levels of all pokemon in your party. random_increase is used in order to increase the level variety, while fixed_increase is used to increase the difficulty by adding up a fixed value. Both of these values can be set to 0 if you don't want...
  8. Benitex

    v21.1 Automatic Level Scaling 1.6.3

    Automatic Level Scaling This Pokemon Essentials v21, v20, and v19 plugin will change wild and trainer pokemon levels according to the party pokemon levels. These pokemon are also going to evolve automatically depending on their level. You can choose between 5 initial difficulty options, but you...
  9. Benitex

    Resource Automatic Level Scaling

    Benitex submitted a new resource: Automatic Level Scaling - Scale and evolve wild and trainer pokemon levels according to multiple difficulty options. Read more about this resource...
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