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  1. Benitex

    Resource Automatic Level Scaling

    Benitex updated Automatic Level Scaling with a new update entry: Regional forms support Read the rest of this update entry...
  2. Benitex

    Resource Automatic Level Scaling

    Thanks for using my script! I love seeing how many different uses people are finding. Since evolutions are decided randomly for pokemon with multiple evolutions, pokemon with multiple forms also have their evolutions decided randomly. I'll try to include in the script a way to see in which form...
  3. Benitex

    Resource Automatic Level Scaling

    I have decided not including an option to separate the partner trainers would be better for now. But you can still enable a difficulty before setting the partners party and disable it again afterward, and you'll have the same result. Essentials calls the same EventHandler when creating a...
  4. Benitex

    v21.1 Automatic Level Scaling - Partner Trainer support

    Changelog: Update for partner trainer support. (The partner's pokemon are updated automatically at the end of the battle, using the :on_end_battle EventHandler) EventHandlers file for better organization.
  5. Benitex

    Resource Automatic Level Scaling

    Benitex updated Automatic Level Scaling with a new update entry: Partner Trainer support Read the rest of this update entry...
  6. Benitex

    Resource Automatic Level Scaling

    To be honest, I have completely forgotten about partners. I'll include these features in the next update. Thanks for the suggestion!
  7. Benitex

    v21.1 Automatic Level Scaling - New settings options

    Changelog: Add only_scale_if_higher and only_scale_if_lower settings.
  8. Benitex

    Resource Automatic Level Scaling

    Benitex updated Automatic Level Scaling with a new update entry: New settings options Read the rest of this update entry...
  9. Benitex

    Resource Automatic Level Scaling

    Thanks for the suggestion. I'll make an update and include this feature.
  10. Benitex

    Resource Automatic Level Scaling

    Benitex updated Automatic Level Scaling with a new update entry: Updated to Essentials v20.1 Read the rest of this update entry...
  11. Benitex

    v21.1 Automatic Level Scaling - Updated to Essentials v20.1

    A small update for v20.1 support.
  12. Benitex

    Resource Automatic Level Scaling

    No problem! You do have to set these variables manually to the id value of one difficulty. Everything is better detailed in the Overview of this plugin, but to simplify, just set these values to 1 if you want your game to have an easy difficulty, 2 if you want a medium difficulty, and 3 if you...
  13. Benitex

    Resource Automatic Level Scaling

    First of all, make sure your trainer variable has a valid difficulty value activated. If the trainer variable (variable 99 of RPG Maker by default, or whatever value you set it to be) is equal to 0 (which is the default value), my script is not going to activate. Just change this variable value...
  14. Benitex

    Resource Automatic Level Scaling

    There's nothing to be sorry about, I have learned a lot from the experience of making this script, and your questions and suggestions were a big part of all of this. I hope I can play this game you're working on in the future!
  15. Benitex

    Resource Automatic Level Scaling

    I've just updated the release link to include the feature you've asked for and also included a new function: AutomaticLevelScaling.setSettings(). This function is going to be used to change this kind of temporary setting instead of changing them in the difficulties. I think keeping it this way...
  16. Benitex

    Resource Automatic Level Scaling

    After a quick look, I found this. I'm not familiar with the script, but I think it should work just fine. (I don't think it would have any compatibility issues with my script too, since it's related to exp gaining and not to pokemon generation)
  17. Benitex

    Resource Automatic Level Scaling

    Yeah, it's a pretty simple change in the script. I'll make a small update in the script to include this and proportional_scaling. Honestly, I just didn't include these options because I thought they would not be that useful.
  18. Benitex

    v21.1 Automatic Level Scaling - Updated to Essentials v20

    Changelog: v20 support. AutomaticLevelScaling.setSettings function to change settings for a specific battle. Non-positional parameters in Difficulty.new. General optimization and organization.
  19. Benitex

    Resource Automatic Level Scaling

    Benitex updated Automatic Level Scaling with a new update entry: Updated to Essentials v20 Read the rest of this update entry...
  20. Benitex

    Resource Automatic Level Scaling

    Yeah, I'm sorry about that, but the version you downloaded had a simple problem that generates this bug whenever the player finds a wild pokemon. I fixed this error shortly after your first message today. You can download the most recent version in the same link or change line 31 of Script.rb to...
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