• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!

Search results

  1. Benitex

    Resource Automatic Level Scaling

    Benitex updated Automatic Level Scaling with a new update entry: Update for pokemon with multiple evolutions Read the rest of this update entry...
  2. Benitex

    Resource Automatic Level Scaling

    Thanks for the question. The current way to make a pokemon evolve to a specific evolution is not very intuitive, honestly. I'll post an update changing the way species with multiple evolutions evolve. From now on, using the final stage in the PBS (or in a function) will set the pokemon to a...
  3. Benitex

    v21.1 Automatic Level Scaling - Bugfix for proportional scaling

    Fix proportional scaling going over the max level.
  4. Benitex

    Resource Automatic Level Scaling

    Benitex updated Automatic Level Scaling with a new update entry: Bugfix for proportional scaling Read the rest of this update entry...
  5. Benitex

    Resource Automatic Level Scaling

    Thanks for the bug report. I'll release an update fixing it soon!
  6. Benitex

    Resource Automatic Level Scaling

    I've never used Essentials Deluxe before, I installed it to test it working with my plugin quickly, and it seemed to work just fine on the trainer side, both regular battles and Deluxe Battles. Wild Deluxe Battles did not work automatically, and EBDX Boss Battles (which I'm more familiar with)...
  7. Benitex

    Resource Automatic Level Scaling

    Benitex updated Automatic Level Scaling with a new update entry: New setting Read the rest of this update entry...
  8. Benitex

    v21.1 Automatic Level Scaling - New setting

    Add include_previous_stages settings, when true, returns pokemon to their previous evolution stages if they did not reach their evolution level.
  9. Benitex

    Resource Automatic Level Scaling

    You can remove this line: pokemon.species = GameData::Species.get(pokemon.species).get_baby_species # revert to the first stage from the method setNewStage(pokemon) in 003_Script.rb. I will also update the plugin to include this feature soon, including a temporary setting and an option in the...
  10. Benitex

    Resource Automatic Level Scaling

    You don't need to define any variable, you should just set their values to one of the ids. If you are confused because there is no "Trainer difficulty" variable, don't worry, you are supposed to name it yourself, what matters is that you're changing variables 99 and 100 values. If you are still...
  11. Benitex

    Resource Automatic Level Scaling

    Don't worry, Ruby knowledge is not necessary, and if you are not using these variables, you have successfully installed the plugin, and you don't need to mess around with the settings if you don't feel comfortable about it. You can proceed to select a difficulty to activate the plugin, by...
  12. Benitex

    v21.1 Automatic Level Scaling - New methods

    Add setTemporarySetting method, an updated version of setSettings. Add getScaledLevel method, for difficulty-based gift pokemon, trades, and fixed encounters. Updated docs.
  13. Benitex

    Resource Automatic Level Scaling

    Benitex updated Automatic Level Scaling with a new update entry: New methods Read the rest of this update entry...
  14. Benitex

    Resource Automatic Level Scaling

    Thanks for the compliments again. Check if deerling is included in the POKEMON_WITH_REGIONAL_FORMS array of your Settings file, if it is, the problem is probably with another script.
  15. Benitex

    Resource Automatic Level Scaling

    If you are using v19, I did not include the galarian meowth code, because v19 did not include gen 8 pokemon natively. If you're using Generation 8 Project or implemented them yourself, you can change this code, starting at line 101 of 003_Script.rb: if form >= evolutions.length # regional form...
  16. Benitex

    Resource Automatic Level Scaling

    Oh, sorry about that, I messed things up when I was adding other features. I updated the download link to include the fix.
  17. Benitex

    Resource Automatic Level Scaling

    I'm not sure exactly what you mean, but if you want to change the values of first_evolution_level or second_evolution_level for a specific trainer or group of trainers during the game, you can call AutomaticLevelScaling.setSettings(first_evolution_level: level) in an event and call it again...
  18. Benitex

    Resource Automatic Level Scaling

    Thanks for remembering me, but I don't think having every single pokemon with alternative forms in the array would be necessary. I think people should insert them if they need them in a specific form, otherwise, variety and randomness can make the battle funnier IMO. Anyway, I added these and...
  19. Benitex

    Tutorial Manual level scaling script (part 2)

    Thanks for recommending my script! This script looks like a great and much less radical approach for level scaling. I like seeing people can get more choices the way they're going to do their level scaling now.
  20. Benitex

    v21.1 Automatic Level Scaling - Regional forms support

    Changelog: Fix regional forms evolutions to evolve according to the previous form. Fix first_evolution_level not working properly.
Back
Top