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  1. Benitex

    v21.1 Automatic Level Scaling - Fix settings reset after the first setNewLevel of a trainer

    Fix settings reset after the first setNewLevel in the trainer EventHandlers. Updated variable and property names and removed unnecessary nesting, for code readability.
  2. Benitex

    Resource Automatic Level Scaling

    Thank you for the bug report and the solution suggestion, I'll post an update with fixing it soon.
  3. Benitex

    Resource Automatic Level Scaling

    Hey, I love your gen V resources! I appreciate your interest in my plugin. As @grogro said, there's only a modification that comes with pbBalancedLevel from Essentials by default, which should fix most problems related to this, but I didn't personally experiment too much with it, it seems to...
  4. Benitex

    Resource Automatic Level Scaling

    Thank you for reporting the issue. The problem is, I can't find a way to get the evolution level or alternative method of evolution of pokemon in their regional forms, because of this, all of them evolve like others with evolution methods different from level-up. Until I (or someone else) find a...
  5. Benitex

    Resource Automatic Level Scaling

    You can change the partner trainers' Pokemon using the third EventHandlers in 004_Event_Handlers.rb. If you want to use a custom difficulty for partner trainers, you can change lines 37, 38, and 39 like this: # Updates partner's pokemon levels after battle EventHandlers.add(:on_end_battle...
  6. Benitex

    Resource Automatic Level Scaling

    You can use a variable to store the maximum level and add the following highlighted lines of code to 004_Event_Handlers.rb, in any EventHandlers you want to use maximum levels (the following example works for wild pokemon). VARIABLE_NUMBER is the variable id from RPG Maker (like TRAINER_VARIABLE...
  7. Benitex

    v21.1 Automatic Level Scaling - Update the DIFFICULTIES array into hash

    For the sake of optimization, simplicity, and code readability, the DIFFICULTIES array is now a hash. Changing the difficulty works the same as usual, the only difference is, when creating a difficulty, instead of passing the id in the constructor of a Difficulty, you can simply use the hash index.
  8. Benitex

    Resource Automatic Level Scaling

    Benitex updated Automatic Level Scaling with a new update entry: Update the DIFFICULTIES array into hash Read the rest of this update entry...
  9. Benitex

    Resource Automatic Level Scaling

    I've just updated the download link to include v21, no changes were needed in the code for the update to v21. If you don't plan to update your project to v21 yet, don't worry, I'll keep releasing updates for v20 and v19 the same way I've been doing with v19 since v20 was released. If you find...
  10. Benitex

    Resource Automatic Level Scaling

    This is intentional behavior because of the way the get_evolutions and check_evolution_on_level_up methods work, changing it would make regional forms evolve into their non-regional variation, or ignore alternative evolutions completely. I think there might be a better way to implement regional...
  11. Benitex

    Resource Automatic Level Scaling

    I'm happy to know my plugin will help you in the development of your game. Feel free to ask any other questions you may have while trying things out too. Also, thank you @LinKazamine, for answering these people, those were some great explanations.
  12. Benitex

    Resource Automatic Level Scaling

    Sorry, I misunderstood you, but I think I can help you now if I understand you correctly. You want to cap the level of opponents then, right? You can use the ONLY_SCALE_IF_LOWER setting if so. The script will check the level of the pokemon (defined in the PBS or in the event), compare it with...
  13. Benitex

    Resource Automatic Level Scaling

    You can use this plugin to include level caps in your game, I think there are no compatibility issues.
  14. Benitex

    Resource Automatic Level Scaling

    I hope you are enjoying using my script! Feel free to send me any other questions you may have. As quickly described in the overview page, you can use AutomaticLevelScaling.setSettings or AutomaticLevelScaling.setTemporarySetting in conjunction with automaticEvolutions to disable or enable...
  15. Benitex

    Resource Automatic Level Scaling

    If you can't find the download link on this page, there's an orange "Go to download" button in the top right corner. If you can't find the download link on GitHub, it may be hidden. Click on "Assets" and "Automatic.Level.Scaling.v20.1.zip" or "Automatic.Level.Scaling.v19.1.zip".
  16. Benitex

    v21.1 Automatic Level Scaling - Bugfix for level blocks

    Fix a bug related to only_scale_if_lower and only_scale_if_higher in v19.
  17. Benitex

    Resource Automatic Level Scaling

    Benitex updated Automatic Level Scaling with a new update entry: Bugfix for level blocks Read the rest of this update entry...
  18. Benitex

    Resource Automatic Level Scaling

    Thanks for the bug report. I'll release an update fixing it soon!
  19. Benitex

    Resource Automatic Level Scaling

    To apply level scaling only for a specific trainer battle, you can follow the steps in the last part of the code in the first image of the overview page. To activate level scaling only in a specific area, you can do the same steps in the event that teleports the player between maps (although it...
  20. Benitex

    v21.1 Automatic Level Scaling - Update for pokemon with multiple evolutions

    From now on, using the final stage in the PBS (or in a function) will set the pokemon to a specific evolution, while using any previous stage will make the evolution random.
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