Not sure I understand. "After all battlers moved every turn" section implies to me that you think it would be better to have every move for the initial turn go first, then handle any extra moves for the turn. That feels kind of sloppy to me as we're just kind of shoving everything to the end...
That is a plugin I wasn't really focusing on since it wasn't related to any of my work, and I can't exactly adjust another person's plugin. I'm not even sure why a plugin related to the overworld crashes because of an in-battle plugin. However, if you got it to work, that's good to hear!
I'm going to need more information than that. Clearly a trainer did not get made when it should've, but what trainer, what map are you trying to battle said trainer on, and what's the code around the trainer?
Ok, so I'm stuck when it comes to fixing some of these issues in this plugin. Like Protect just doesn't work for example. If anyone wants to take a stab at fixing the issue, go ahead. Otherwise, I don't suggest downloading this since quite a few important moves just do not work.
This is for...
Atlat submitted a new resource:
Customizable Maps - Maps that the player is able to change through decorations, music and background.
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Ever wanted something like a base? Well, there is a plugin for that (thank you Vendily). This can achieve things like that too, but it's also different. Pressing the unused key that initially links to W (rename it for your and any player's sake) on a map with the flag "Customizable" will open...
Atlat submitted a new resource:
Pokémon Materials - Adds in materials like Scarlet and Violet, though not exactly the same.
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Adds materials obtained from wild Pokémon similar to Scarlet and Violet, though there are differences. You get an amount dependent on the evolution stage of the Pokémon. You can technically set up a system to give these materials for things like any other item (prime examples being the shards)...
I don't recall how encounters are handled being changed between v20.1 and v21.1. It should work if you change the version number in the meta file to v20.1.
Of course, I could easily be wrong here.