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  1. Atlat

    Resource Candle Encounters

    Yeah, I'm aware of that one. That's because the way the system is set up, it needs that max level attribute so it'll check the correct spot in the array of attributes for an encounter. I don't know how to currently fix that since it will need to somehow determine whether there is a candle or not...
  2. Atlat

    v21.1 Candle Encounters - Candle Encounters v1.1.1

    Encounters were causing a crash when a double wild battle encounter had the second Pokémon get an encounter that requires a candle. Candle encounters were skewing the average encounter rate down as a candle encounter could be gotten and then nothing happens.
  3. Atlat

    Resource Candle Encounters

    Atlat updated Candle Encounters with a new update entry: Candle Encounters v1.1.1 Read the rest of this update entry...
  4. Atlat

    v21.1 Changing Trainers - Changing Trainers v1.2.6

    Once again fixed an issue where mons without movesets don't actually get any moves.
  5. Atlat

    Resource Changing Trainers

    Atlat updated Changing Trainers with a new update entry: Changing Trainers v1.2.6 Read the rest of this update entry...
  6. Atlat

    v21.1 Customizable Maps - Customizable Maps v1.0.2

    The graphics for the music "app" you could open didn't have working graphics.
  7. Atlat

    Resource Customizable Maps

    Atlat updated Customizable Maps with a new update entry: Customizable Maps v1.0.2 Read the rest of this update entry...
  8. Atlat

    Recruiting Pokémon Uakitite - Recruiting

    Update! People who can work on backgrounds and battlebacks and panoramas and whatnot are highest priority right now as while I'm working on other stuff, I want to be able to change the ratio to 16:9 to match better with modern monitors. Which means that already existing ones would need to be...
  9. Atlat

    Resource End of Turn Skipper

    Atlat submitted a new resource: End of Turn Skipper - Speeds up the ends of turns with all of those lines of text and animations. Read more about this resource...
  10. Atlat

    v21.1 End of Turn Skipper 1.0.0

    Ever felt like playing through a game can be a slog when the battle system wants to go through every single effect for each battler one at a time? Especially when it comes to double battles and the like? Well, that's what this plugin is made for. The only things you may even want to modify are...
  11. Atlat

    Recruiting Pokémon Uakitite - Recruiting

    Bump! millaren1 has joined and will be helping with fakemon, trainer sprites, and overworld sprites.
  12. Atlat

    Resource Customizable Maps

    Atlat updated Customizable Maps with a new update entry: Customizable Maps v1.0.1 Read the rest of this update entry...
  13. Atlat

    v21.1 Customizable Maps - Customizable Maps v1.0.1

    Fixed a bug where decorations with some sort of event when interacted with wouldn't function properly when placed against a tile that has a counter flag (since the bottom tile of a wall should have the counter so posters, clocks, etc. get put up higher).
  14. Atlat

    Recruiting Pokémon Uakitite - Recruiting

    I've sent you a friend request on Discord so we can talk if you're still wanting to contribute. The spot is still open.
  15. Atlat

    Recruiting Pokémon Uakitite - Recruiting

    Bump! Beeze has joined as a trainer artist.
  16. Atlat

    Skipping Splash screens, Title screen and New Game/Continue screen on first start

    This is my code for my game: class Scene_Intro def main FILE_COUNT.times do |file| if SaveData.exists?(file) Graphics.transition(0) @eventscene = IntroEventScene.new @eventscene.main Graphics.freeze return end end Game.start_new...
  17. Atlat

    v21.1 Changing Trainers - Changing Trainers v1.2.5

    Bug with movesets that didn't have all four moves. Level-up moves would still be there for any moves that weren't overwritten with the custom moveset.
  18. Atlat

    Resource Changing Trainers

    Atlat updated Changing Trainers with a new update entry: Changing Trainers v1.2.5 Read the rest of this update entry...
  19. Atlat

    Resource Move Count

    If every extra attack is put after the main attacks, you'll end up with instances with moves like Avalanche and Trick Room occuring before other moves, and then also having moves like Protect just not do anything whatsoever because it's oossible no one else besides itself has any more attacks to...
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