I just checked and no my alolan ninetales cannot learn things like flamethrower or bodyslam, so it seems fine and even an older version of the script should work correctly. Are you sure it's not a moved shared by both forms? If not, tell me which move is the problem to see if I can replicate...
ret.baseChallenge.addPokemonRule(MaximumLevelRestriction.new(level))
funny thing, you can even define a total level or things like that. there are already so many things in the base essentials battle tower rules code.
This script is made to be used with the battle tower script or with the Pokémon selection script by FL. I personnaly use this second option so that's what I will cover in my examples. It's working in v19 and v20, I didn't test it for v18.
Base essentials already gives us the possibility to ban...
added Stabmon, Alphabetmon and custom options
The script is compatible with v20.
If you are using v19 check the instructions or don't use the Stabmon mode.
if one day I come back to my project, I will add it. You could try it yourself by modifying the hackmon part to check the type of every move and, if they are of the same type as your pokemon, add them to the list.
You could add a check before move.sort in both parts of the plugin. Use the same synthax as the code above if you want to add a entire list of moves. Something like this:
if pkmn.species== something
move.push(themoveyouwant) if !pkmn.hasMove?(themoveyouwant) &&...
Here comes v1.1 of the script
Instructions have been updated. Don't forget to check them!
There is now a balanced hackmon mode if your control variable is =3
Bugfixes
Pokémons with no relearnable moves can now properly learn eggmoves and tutor moves
Removed moves you already learned from the...
Here are some other utilities I made for my game. The goal of these scripts is to generate and fully customize your Pokémon team, by using only a few NPCs. I don't really see any use for it in traditional games but it could be useful for Game Jam Games.
Here is how I did it.
To install it...
grogro submitted a new resource:
Generating and Editing Pokémons - Here are various utilities inspired from the debug mode.
Read more about this resource...