• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!

Search results

  1. grogro

    Resource Mid battle dialogue for v20+

    if you use v18, it's not the right thread. And tbh I'm never using the text display thing you can do by default. It's supposed to use pbmessage so if you modified it, it could appear on top (or maybe it's an option of the command you used, check the parameters)
  2. grogro

    Resource Ultimate Move Tutor

    check what's displayed in the console when you compile, sometimes something you deleted from your plugin folder is still in the data. If it's not the problem check if you are not using another plugin that could conflict with this one. I assume you still have the default code in your essentials...
  3. grogro

    Resource Ultimate Move Tutor

    Check if you didn't install the plugin twice. There is a duplicate and the script is looping endlessly
  4. grogro

    Resource Ultimate Move Tutor

    It can look stupid but did you select a pokemon? You didn't include the part that check if you select nothing. but yeah, the only thing I could say would be to add a p pbGetPokemon(1) to see if a valid pokemon is really selected. I don't think you changed anything in ui party but just in case...
  5. grogro

    v21.1 Mid battle dialogue for v20+ - oops

    itemOpp condition should work correctly, the typo is fixed.
  6. grogro

    Resource Mid battle dialogue for v20+

    grogro updated Mid battle dialogue for v20 with a new update entry: oops Read the rest of this update entry...
  7. grogro

    Resource Mid battle dialogue for v20+

    I works the same way than the v18 version, I didn't touch the code. Put battle.scene.appearBar your dialogue battle.scene.disappearBar I didn't tested so many things so I'm not surprised if things like itemopp don't work. (Good call there was a missing !) The download link is updated
  8. grogro

    Resource Mid battle dialogue for v20+

    In newer versions of essentials the ace is automatically the last pokémon. If you want to change this, you have to change the order of the whole team
  9. grogro

    v21.1 Mid battle dialogue for v20+ - Forcing moves

    -You can now force a move on a pokémon, see the guide for more details -fainted,2 and faintedOpp,2 can now be used as conditions
  10. grogro

    Resource Mid battle dialogue for v20+

    grogro updated Mid battle dialogue for v20 with a new update entry: Forcing moves Read the rest of this update entry...
  11. grogro

    Resource Mid battle dialogue for v20+

    I'll look into it and release a fix in the next version. the sendout thing works fine, it was sendoutXOpp in this case, the other things you mentioned works (even if big damage procs only if the target is still alive). Maybe it's conflicting with another plugin, for example the fainted condition...
  12. grogro

    Resource Manually Allocate EVs

    The script is nice and seems to fit my needs. Just a little thing, a subfolder inside the plugin folder is missing, that would allow to copy paste everything into the root folder easily
  13. grogro

    Resource Ultimate Move Tutor

    it's can_learn_move(pkmn) , not pkmn.can_learn_move(pkmn)
  14. grogro

    Resource Mid battle dialogue for v20+

    Tbh, it's something I took from the v18 version and didn't touch. I never used this feature and it doesn't looks to work with the fainted condition. I think that something like this should work: You could put this in the data.rb file: Faint2=Proc.new{|battle|...
  15. grogro

    Resource Mid battle dialogue for v20+

    Yeah, MBD and Deluxe are not compatible. If you are using ZUD, you should use the mid battle thing built in deluxe. The only thing that should work is the boss protection effects as they have their own code
  16. grogro

    v21.1 Mid battle dialogue for v20+ - Boss protection update

    -Boss protection is now tied to a battler -More cheesy moves are covered by the Boss Protect effect battle.battlers[1].effects[PBEffects::BossProtect] = true #is now the way to trigger it If something looks weird to you, feel free to comment the thread, I didn't tested everything
  17. grogro

    Resource Mid battle dialogue for v20+

    grogro updated Mid battle dialogue for v20 with a new update entry: Boss protection update Read the rest of this update entry...
  18. grogro

    v21.1 Mid battle dialogue for v20+ - Oopsie

    -Corrected high hp threshold not working properly -Cleaned some duplicates -Updated the guide with new effects
  19. grogro

    Resource Mid battle dialogue for v20+

    grogro updated Mid battle dialogue for v20 with a new update entry: Oopsie Read the rest of this update entry...
  20. grogro

    Resource Mid battle dialogue for v20+

    Yeah, the plugin probably won't work with things like EBDX (when it's out) or the ZUD plugin (which has it's own small things for dialogue). Anyways, if you need help I'm here for that and I will add small things to the guide after progressing in my own game
Back
Top