Every automatic system has its drawbacks. The way it works actually is that it takes the mean of your levels, with a small modificator. So yeah, you can cheese it with low level pokemons. You could say, yes, let's base it on the highest level in your team! But in this case, if the player only...
Hi I'm Grogro, I'm actually developing Pokémon Rogue AI alone and, if I can make the code work the way I want to, I would need some people to make the game pretty.
I'm looking for:
A mapper who can make or assemble their own tilesets, or who is good with public ones. I'm actually using gen 3...
As the error tells you, you should use extendtext.exe. it's in the root folder of your project. it will make the text boxes larger so the code won't be broken by random line breaks
Added a version of the SOS battles plugin specific to v21 mid battle dialogues.
If you are already using the original one, don't download the specific one and tweak the original plugin instead.
Instructions have been updated
A v21.1 version is here!
As always, don't be afraid to report any bugs that could occur!
added an excludedialogue option in case you have minions that shouldn't trogger low hp and co triggers
I was trying to use a limited version of this plugin to combine with mid battle dialogue. But, in v21, the AI changed and you need to initialize an AI for the called pokemon. If someone has a solution, I looked a bit in the essentials code, but idk what to put as parameters
Well, it looks like there is still a small problem. You cannot manage your moveslots in the summary. It asks you if you want to give an item instead.
It looks like you forgot to copy paste the elsif page==4 block in the def pbscene code in the summary code.
Hello, I've been trying to install the v21 version but the sprites don't scale. Ofc i've tried to recompile the plugins and the data. Any ideas? Upgrading is never a fun process.
Edit: just me being stupid and not realizing that some useful code is in the EBDX parts of the plugin