Disclaimer: While released this project is still being beta tested, there for there will be no download link until the testing is completed!
A Pokémon fangame made by TurtTheTurtle using RPGMaker XP and Pokémon Essentials
Story
sigh "I still remember all those years ago when the Orion Region...
With the latter half of this I've done testing even after the update and the only thing that specifically doesn't work properly is the damage calc when using certain moves. So i was wondering if in Deluxe Battles there was some sort of edit to how things damage calc or along that line.
I was wondering.. is there a way that you can make full blown boss fights with phases whenever the pokemon get down to like one HP?
Also another question i have is this Plug-in interacts with another one that i have installed in a weird way. It's called "Custom Field effects" and for some...
As it seems i spoke too soon, back onto the issue with Transforming fields via moves,
if [:FactoryField].include?(@battle.field.terrain) &&
[:EARTHQUAKE].include?(move.id)
targets.each do |b|
next if b.damageState.unaffected
@battle.pbDisplay(_INTL("The...
I have finally fixed that issue... was a slight oversight by me but what i haven't figured out yet is how to give effects with the seeds such as Magnet Rise, Focus Energy, Damage, or them having to wait a turn. I've also ran into some issues with the transforming of fields by using just a move...