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  1. TurtTheTurtle

    Pokemon Fangame Titles

    Listen no one said I was ever smart😅
  2. TurtTheTurtle

    Pokemon Fangame Titles

    Pokemon Fates Collide.. guess that is important
  3. TurtTheTurtle

    Pokemon Fangame Titles

    These were pics I had used for different promotion stuff if that helps
  4. TurtTheTurtle

    Pokemon Fangame Titles

    I’m just looking for the title with the name of the game and like a galaxy in the back. 😂
  5. TurtTheTurtle

    Pokemon Fangame Titles

    Anyone know any softwares or websites to make the title screens for a fangame… or people that will make them?
  6. TurtTheTurtle

    In Development Pokémon Fates Collide

    Disclaimer: While released this project is still being beta tested, there for there will be no download link until the testing is completed! A Pokémon fangame made by TurtTheTurtle using RPGMaker XP and Pokémon Essentials Story sigh "I still remember all those years ago when the Orion Region...
  7. TurtTheTurtle

    Resource Deluxe Battle Kit [v21.1]

    With the latter half of this I've done testing even after the update and the only thing that specifically doesn't work properly is the damage calc when using certain moves. So i was wondering if in Deluxe Battles there was some sort of edit to how things damage calc or along that line.
  8. TurtTheTurtle

    Resource Deluxe Battle Kit [v21.1]

    I wonder if theres a way to make them cuz it only partially doesnt work.. the field effects wont do damage calculations when using boosted moves.
  9. TurtTheTurtle

    Resource Deluxe Battle Kit [v21.1]

    I was wondering.. is there a way that you can make full blown boss fights with phases whenever the pokemon get down to like one HP? Also another question i have is this Plug-in interacts with another one that i have installed in a weird way. It's called "Custom Field effects" and for some...
  10. TurtTheTurtle

    Resource Custom Field Effects(deprecated)

    How would you do sub typings like for example surf gaining the electric type when used in electric terrain
  11. TurtTheTurtle

    Resource Custom Field Effects(deprecated)

    Ok so how would you make it in a field where when a Pokémon Lets say Starmie is switched in and its ability Illuminate raises its special attack.
  12. TurtTheTurtle

    Resource Custom Field Effects(deprecated)

    On the item effects, how would you get it to raise 2 separate stats twice because it doesn't seem to work as it only raises the first one
  13. TurtTheTurtle

    Resource Custom Field Effects(deprecated)

    im looking at it, and honestly have no clue how to even or how it even would work.
  14. TurtTheTurtle

    Resource Custom Field Effects(deprecated)

    How would you get field effects to work in wild battles?
  15. TurtTheTurtle

    Resource Custom Field Effects(deprecated)

    As it seems i spoke too soon, back onto the issue with Transforming fields via moves, if [:FactoryField].include?(@battle.field.terrain) && [:EARTHQUAKE].include?(move.id) targets.each do |b| next if b.damageState.unaffected @battle.pbDisplay(_INTL("The...
  16. TurtTheTurtle

    Resource Custom Field Effects(deprecated)

    thank you, this basically as it seems by quick glance was a solution to all of my issues.
  17. TurtTheTurtle

    Resource Type Icons Battle UI

    I take back what I said about it not working… it does now work however… not correctly
  18. TurtTheTurtle

    Resource Type Icons Battle UI

    so this hans't worked for me... whenever in battle they dont show
  19. TurtTheTurtle

    Resource Custom Field Effects(deprecated)

    I know the scripts to change it but is there a script to have a move trigger it like in reborn.
  20. TurtTheTurtle

    Resource Custom Field Effects(deprecated)

    I have finally fixed that issue... was a slight oversight by me but what i haven't figured out yet is how to give effects with the seeds such as Magnet Rise, Focus Energy, Damage, or them having to wait a turn. I've also ran into some issues with the transforming of fields by using just a move...
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