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  1. Amras Anárion

    Released Pokémon Sacred Phoenix

    Field effects in the style of Pokémon Reborn are coming soon to Sacred Phoenix. One of the oldest Ideals to become a Truth, making it the first French fan-game to implement them. 🙂 My system was conceived as a whole encompassing terrain, climates and battle auras, all three influences having...
  2. Amras Anárion

    Released Pokémon Sacred Phoenix

    Happy New Year and good health in 2024 🥳 We kick off this new cycle with a Sacred Phoenix feature under the sign of friendship. The Shiny Leaves of HGSS will be present in Keltios, rewarding you for traveling through Keltios with your Walking Pokémon bathed in love. 💕 At the same time, talking...
  3. Amras Anárion

    Released Pokémon Sacred Phoenix

    Here's the 4th map revealed: the town of Eldania Located at the crossroads of four major axes, Eldania will be your last stop before climbing Route 7 and crossing the Iberian border. This charming village of farmers and stockbreeders (whose Thane is none other than Maëve) lies on the northern...
  4. Amras Anárion

    Released Pokémon Sacred Phoenix

    🇬🇧 3rd map revealed! This is Route 7 - Olorin Moor. Located south of Elda Forest and east of Eldania, it's your next stop after defeating Celebi's Augur and obtaining her talisman as well as the Cut technique. Just in time: the entrance to Route 7 is blocked by a tree, which you can finally cut...
  5. Amras Anárion

    Released Pokémon Sacred Phoenix

    The second map presented will be the Route 5 - Serenaid Dunes : the major littoral of Eleanor Shire. It's primarily a waterway used by fishing boats and merchants, but its fine sandy beach and mountain of sand swept by the sea breeze make it a popular destination for walkers. The area is...
  6. Amras Anárion

    Released Pokémon Sacred Phoenix

    Over the last few weeks I've been working underground on the exterior mapping: a total of 4 maps of the first shire have been created! I present the first: the Elda Forest Rich in strong biodiversity thanks to the proximity of the Serenaid coastline and the cultivated areas of Eleanor, the...
  7. Amras Anárion

    Completed Pokémon Reminiscencia [English version released!]

    I saw your trailer on Twitter, and it's amazing! Good job, it's rare to have a medieval Pokémon fangame!
  8. Amras Anárion

    Released Pokémon Sacred Phoenix

    Sacred Phoenix incorporates new healing or boost items corresponding to the ancient universe of Keltios. We therefore had to create and bring these new items to life. Thanks to Eysselia, the artwork for most of these new items comes to life. Thanks to her. ❤️
  9. Amras Anárion

    Released Pokémon Sacred Phoenix

    It is currently working on the conversion (totally by hand) of the databases. Those of objects are almost finished. It remains to finish those of Pokémons (well started, already half of the forms coded out of the 250 that there will be in the first demo) and the wild encounter table. In fact...
  10. Amras Anárion

    Released Pokémon Sacred Phoenix

    New music for Sacred Phoenix: the Kerdus Manor theme (location which will be available soon in the fangame^^). And not least, because it is an original composition! Thank for MusicallyRoy for this musically work!
  11. Amras Anárion

    Released Pokémon Sacred Phoenix

    Fans of Pokémon Legends: Arceus , you're in for a treat because here's one of the most memorable themes for hunters of powerful creatures: the battle music against the wild Alpha Pokémon ! ⚔️ This has become possible thanks to a new musician who has just joined our ranks: MusicallyRoy. Welcome...
  12. Amras Anárion

    Released Pokémon Sacred Phoenix

    Here are the sprites of the Jersand / Charboa / Jermoon lineage, the fairy jerboa of the Iberian desert. This became possible thanks to Dracoyan who brings these Fakemons to life. A big thanks to him. ❤️
  13. Amras Anárion

    Released Pokémon Sacred Phoenix

    Here are the sprites of Keltios' pseudo-legendary lineage: Nocy / Nosmound / Nostra, the bird of the underworld. 🐦 This has become possible thanks to Dracoyan, who brings these Fakemons to life. Many thanks to him. ❤️
  14. Amras Anárion

    Released Pokémon Sacred Phoenix

    After a year and a half of waiting, the public release of Sacred Phoenix finally sees an update with the 0.4.0.4 version ! 🥳 No new scenario available yet, but new graphics, tons of new features implemented and data restructuring that will help us implement our new features such as Fakemons...
  15. Amras Anárion

    Released Pokémon Sacred Phoenix

    I noticed that some of the ability descriptions didn't fit into the space allotted in the summary menu, so I decided to redesign them. So the summary menu for Pokémon Sacred Phoenix is done with the real assets of the game after having remained for 3 years at the stage of a simple recoloration...
  16. Amras Anárion

    Completed Pokémon: Mauve (Vers. 1.0) [ENG/FRA]

    Heureux de voir un jeu français 🥖. Ce n'est pas commun ici. Bonne chance pour ton projet. 👍
  17. Amras Anárion

    Released Pokémon Sacred Phoenix

    Three of our ideals have just come true! ...Including two present from the start of the project. We continue on this noble path of making Sacred Phoenix unique! Alpha Pokémons are fully functional ... and the ability splashscreen is also in HD! (Note : The alpha <Pokemon> is filled with...
  18. Amras Anárion

    Freelance Composer for your project

    I saw your affinity with jazz by listening to your soundcloud, especially on fight music. That's why I asked for your own opinion, because I know it's important that the artistic direction of the fangame corresponds to what inspires the musician. If you have Pokémon remixes, I want to hear them...
  19. Amras Anárion

    Recruiting Sacred Phoenix - Recruitment

    Bump! We are still looking for the positions mentioned in my previous message.
  20. Amras Anárion

    Freelance Composer for your project

    Hello nickr02, Did a Celtic-sounding medieval-fantasy Pokémon fangame fit your style? It's been over a year since I've had any musicians on my team, but here's what's been done since the beginning: If you also have the skills for sound design (sound effects, cry of Fakemons), I am also...
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