Added FL's print method so that you can print the teams into the console by removing a # at line 443.
Fixed the "Guaranteed Pokemon disappear after you've battled them once until they have no Team left and an error appears"
Added a new Switch called FirstGuaranteed which let's the dev decide if...
Kotaro updated Randomized Trainer Teams (RTT) with a new update entry:
Fixed yeeting guaranteed Pokemon into oblivion and added some stuff
Read the rest of this update entry...
i don't think you are doing anything wrong just tested it and it does remove the guaranteed mon every time but i already know what's the problem.
gonna fix that and add some other stuff to the script and upload a newer version after i've tested it!
i can also change so that the last pokemon that...
You can try printing out the pokemon_team yourself for that open a new section above main and add this:
print by FL
def ep(*args)
for arg in args
echoln(arg.inspect)
end
end
then go into my Randomized Trainer Teams script search for pokemon_team and bellow pokemon_team += pokemon_team2...
Like i explained in my Example if you enter a NumPkmn of 2 and a Guaranteed of 1 the Trainers party is going to have 3 Pokemon so the number of Pokemon is correct also i honestly have no clue what's the issue with the guarantee because it works for me. I just tested it with the exact Trainer you...
Something i forgot to mention overall inside the 001_GLANCEDHITS.rb/txt you can find the def pbIsGlanced? at around line 434 if you manipulate the variable g in there you can guarantee glances or turn them off entirely.
Also if you want to change the chances for Glancing Hits to occur entirely...
Kotaro updated Glancing Hits with a new update entry:
Fixed an issue with the Accuracy calculation now everything should work properly.
Read the rest of this update entry...
Tips fedora
Hello there so i saw this Idea in the Suggestions thread and thought it was a pretty cool idea and decided to have a go at it and after a bit of struggling and some good help from @Vendily and @Maruno it now seems to work.
So special thanks to both of them!
Also credit to @Keyacom...
Gotta note that if you have any custom moves/abilities with evasion you have to change those to instead affect glancing else it will either do nothing at all or crash as example heres how i changed minimize to affect evasion ...
Hmm then it seems like this script isnt compatible with either EBDX or the Gen 8 project i can try adjustin the script for that but it might take some time.