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    Resource Raid Battles [DBK Add-On] [v21.1]

    I think I've found a scrappy but workable temp solution! In the plugin file "[001] Battle - Raid Properties", in the section "def pbRaidChangeTurnCount(battler, amt)", directly under the line "@scene.pbAnimateFleeFromRaid" add the following line: @raidRules[:turn_count] = X with X being your...
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    Resource Raid Battles [DBK Add-On] [v21.1]

    Oh oops (didn't have any effect on the issue I described, but still silly of me) On the plus side, nothing goes wrong with having the regular start call instead of start_core, so I've been able to adjust that to what I want to use it for. :) Just trying to figure out if I can filter by Pokemon...
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    Resource Raid Battles [DBK Add-On] [v21.1]

    Found an error that occurs upon exiting a Raid Adventure called by start_core (this problem did not occur when using the normal start): [Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] [v21.1 Hotfixes 1.0.9] [v21.1 Hotfixes 1.0.9] Exception: TypeError Message: can't dump hash with...
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    Resource Raid Battles [DBK Add-On] [v21.1]

    Ooh, very cool! I'll give it a dive! :D I did notice the adventures did scale Pokemon to the right level (at zero badges, they were lv10), just that it had no way to exclude species that would be too strong so they were mostly final forms like Gallade. Oh cool, I'll look into it! Thanks heaps...
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    Resource Raid Battles [DBK Add-On] [v21.1]

    Is it possible to combine elements of dens and adventures? Eg: making an adventure only use Fire-type Pokemon for its battles, a specific map's encounter table so the whole adventure always uses Pokemon in that area (or even manually setting which mons will appear for all eleven battles?) or a...
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    Resource Advanced Items Field Moves

    Never mind! Turns out I didn't have the newest version of this plugin, now it all works perfectly! Thanks very much! :) (Don't forget to set terrain tags, everyone! ;) ) Oh, while I'm here, I did notice one issue! When I used the Surf item, it wouldn't change the BGM to the surfing music...
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    Resource Advanced Items Field Moves

    Been getting this error with trying to make Rock Climb work. I've replaced the Animations file in Data, restarted a new save file, but can't seem to get past this problem. Any advice? [Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] Exception: NoMethodError Message: undefined method...
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    Resource Terastallization [DBK Add-On] [v21.1]

    OH THANK YOU SO MUCH!!!!! I was putting the types on the wrong side. Replacing 'return @battle.boosted_tera_types[side][owner].include?(type)' with 'return [:FIRE, :DRAGON, :RED].include?(type)' is doing what I wanted, now only the relevant types are being boosted. Thanks so much!
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    Resource Terastallization [DBK Add-On] [v21.1]

    I know I sound braindead, but I just can't seem to get 'type' to notice any array, it only seems to take the first value (and in some cases just won't take any and will just behave like Stellar boosting all types)
  10. S

    Resource Terastallization [DBK Add-On] [v21.1]

    Got a silly question, since I'm still tinkering with a modified Terastallization as a base to make a new mechanic: Is there a way I can alter which types a Tera Type boosts, like something I can change in the script's code? For example, I've made a new type we'll call Red. I'm hoping to make...
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    Resource Terastallization [DBK Add-On] [v21.1]

    Ah, that's fair! I am using Enhanced Battle UI, which displays all my new type data correctly when I check the move data with the S key, so no problems there! I think I've got an idea to work around it (my Tera edit was basically using a new set of types, so I might just make moves of those...
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    Resource Terastallization [DBK Add-On] [v21.1]

    Hi, I have a display issue that's proving difficult to work with. When in battle, Tera Blast only displays as a Normal-type attack, uses the default Normal-type animation, but it will use the Tera type for damage calculation. Is there something I might be doing wrong? I have added custom types...
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