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  1. Ulithium_Dragon

    Tutorial PokéCenter Monitor Icons

    There are two different scripts depending on whether or not you use mej71's Improved PokeCenters resource. Make sure you're using the correct one? Also just to clarify, you don't need to put "xcoord=" into the command, just use "pbPokemonCenterIcons(260,35,0.45)". I don't know if this actually...
  2. Ulithium_Dragon

    Tutorial How to create a "Player Falls Down a Hole" animation

    Looks good! I made my version to emulate how it looks in FrLg, but your version is nice, too! ;3
  3. Ulithium_Dragon

    Tutorial How to create a "Player Falls Down a Hole" animation

    Oh, my bad... In the script, change "return if !$falldownhole_ice" to "return if $falldownhole_ice". I had the logic flip-flopped
  4. Ulithium_Dragon

    Tutorial How to create a "Player Falls Down a Hole" animation

    Hmm... Ok, try this: In the scripts, go to the section "PField_Field" and find "def Kernel.pbSlideOnIce". Add this on a new line below "return if !event": return if $falldownhole_ice Then, in your event, add these two Script Commands like so: That should fix the problem. ----- (Also...
  5. Ulithium_Dragon

    Tutorial PokéCenter Monitor Icons

    Ulithium_Dragon submitted a new resource: PokéCenter Monitor Icons - Shows your Party Pokemon's icons on the monitor when healing at a PokeCenter. Read more about this resource...
  6. Ulithium_Dragon

    PokéCenter Monitor Icons 1.2

    PokéCenter Monitor Icons Current Version: 1.2 *This is fully compatible with mej71's Improved PokeCenters! **This script will work with both PE v16.2 and v17+! ------- This script shows your Party Pokemon's icons on the monitor when healing at a PokeCenter. It requires some manual setup...
  7. Ulithium_Dragon

    Tutorial How to create a "Player Falls Down a Hole" animation

    Ulithium_Dragon submitted a new resource: How to create a "Player Falls Down a Hole" animation - This tutorial will show how to simulate the effects of a pokemon-style hole falling animation. Read more about this resource...
  8. Ulithium_Dragon

    How to create a "Player Falls Down a Hole" animation 1.0

    This tutorial will go over how to simulate the effects of the standard pokemon-style fall down a hole animation (i.e. exclaim, scene transition, then fall with a thud). ------------ Foreward: The method used to accomplish this is much the same as what is done in my Warp Tiles tutorial...
  9. Ulithium_Dragon

    Tutorial How to create a Warp Tile animation

    Ulithium_Dragon submitted a new resource: How to create a Warp Tile animation - This tutorial will go over how to simulate the effects of the standard pokemon-style warp tile. Read more about this resource...
  10. Ulithium_Dragon

    How to create a Warp Tile animation 1.0

    This tutorial will go over how to simulate the effects of the standard pokemon-style warp tile (i.e. spin and rise up into the sky). ------------ Foreward: Due to some rather annoying limitations on RPG Maker XP's part, such as not being able to lock the map from scrolling, this...
  11. Ulithium_Dragon

    Resource Essentials Gamepad Compatibility

    Really nice! BTW, looks like you've got a typo on line 390: "def self.padReleasex?(key)" <- missing the extra "e", should be "padReleaseex?".
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