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  1. Ulithium_Dragon

    Resource Battle-Worn Opponents

    You probably need to check if any of the function names have been changed. The maintainer of PE has changed a lot of function names between versions (for some dumb reason).
  2. Ulithium_Dragon

    Resource Battle-Worn Opponents

    You'd need to at the bare minimum tell me what the error is for me to even guess.
  3. Ulithium_Dragon

    Resource Rock Climb with Overworld Animation

    The download is hosted on Dropbox, and seems to still be working (I just checked). It has not been updated past the versions it says it supports in the description. Anyone who wishes to port it is free to do so, with my blessing.
  4. Ulithium_Dragon

    Resource Dependent Events Use Running Sprites

    Anyone is free to update my resources, however I don't intend to do it myself as my project went in a different direction.
  5. Ulithium_Dragon

    Resource Berry Watering Animation

    I've been taking a break from development and I have not looked into v19, so I'm not sure what would need to be done to port the script. My understanding was that v19 ported PE over to MKXP, so there may be a lot or only a little that needs to be done, I can't say at the moment. I don't know if...
  6. Ulithium_Dragon

    Resource RMXP Event Exporter

    That seems to have fixed it. Thanks! ...Seriously, you have no idea how much (and for how long) I've been wanting something like this. Thank you so much for making this! O.o
  7. Ulithium_Dragon

    Resource RMXP Event Exporter

    Oh my god, this looks super useful! I was just saying the other day how much I dislike not being able to do a broad search for things inside events! I have found one bug, though. My game is MASSIVE (600+ maps, over 100,000 lines of dialog, numerous complex events with hundreds of commands...
  8. Ulithium_Dragon

    Resource Location Signposts with Background Image (v20/v19/v18/v17/v16)

    I'd recommend lowering the z value of the sprites and text so that they don't play on top of menus like the party screen (like how they behave in default Essentials). Great resource by the way!
  9. Ulithium_Dragon

    Fly Poké Ball Animation 1.0

    Fly Poké Ball Animation Current Version: 1.0 Adds Poké Ball opening and closing animations for using Fly like how it was done in FrLg. ---- To use this, extract the resources into their respective folders, and place the script somewhere above Main. ------- Download...
  10. Ulithium_Dragon

    Resource Fly Poké Ball Animation

    Ulithium_Dragon submitted a new resource: Fly Poké Ball Animation - Adds Poké Ball opening and closing animations for using Fly like how it was done in FrLg. Read more about this resource...
  11. Ulithium_Dragon

    Berry Watering Animation 1.0

    Berry Watering Animation Current Version: 1.0 ------- I missed the little watering can animation that Ruby, Sapphire, and Emerald had, so I decided to make one for the FireRed/LeafGreen protagonist sprites. To use this, place the sprite files into the "Graphics/Characters" folder, and...
  12. Ulithium_Dragon

    Resource Berry Watering Animation

    Ulithium_Dragon submitted a new resource: Berry Watering Animation - Adds an overworld animation for watering berries like how it was done in RSE. Read more about this resource...
  13. Ulithium_Dragon

    Resource Battle-Worn Opponents

    Ulithium_Dragon submitted a new resource: Battle-Worn Opponents - Opponents' Pokemon can have health missing, status ailments, or already have fainted before battle. Read more about this resource...
  14. Ulithium_Dragon

    Battle-Worn Opponents 1.0

    Battle-Worn Opponents Current Version: 1.0 *This script will work with both PE v16.2 and v17+! ------- It always bothered me how enemy trainers always had their Pokemon in peak condition. This script simulates a bit of "wear and tear" that implies these trainers have been in previous battles...
  15. Ulithium_Dragon

    Resource Starter "heart", Mega stone and Z-crystal graphics in the party screen

    Really nice job! Though a lot of people make edits to their script sections. So if it's not too much to ask, could you maybe say what individual parts of PScreen_Party you edited instead of asking people to replace the entire section? EDIT: Nevermind, I ran a script comparison against an...
  16. Ulithium_Dragon

    Resource Modular Title Screen

    Is this any different from the version that was previously avaliable through your plugin tool, or is this just a reupload of the resource?
  17. Ulithium_Dragon

    Tutorial PokéCenter Monitor Icons

    Solo development is a very slow process. I don't want to release any details until I have a have something playable prepared (meaning when the game is mostly done). I have no idea when that will be, sorry.
  18. Ulithium_Dragon

    Tutorial PokéCenter Monitor Icons

    The host that I used for the images went down it looks like. I don't have time to remake them right now, sorry.
  19. Ulithium_Dragon

    Tutorial PokéCenter Monitor Icons

    The procedure is functionally no different from the way you do it with the normal Pokemon Center Nurse event. Just delete the topmost twe script blocks and replace them with mine:
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