I downloaded the new version and compiled, put the above code in the Settings pbs file and updated the comment to say Event Indicator quest1stage2. This created the Event Indicator above the quest location but it didn't acknowledge the condition.
I am currently working on adding this event indicator for modern quest system. As of right now, I have my quest set up to have the person return to the quest giver on the 2nd event page. I would like to add the event indicator above the quest givers head once the player finishes the 2nd stage of...
Hello, I am currently trying to create an event that involves the player sleeping. The idea behind the code is to check if the player has slept passed the time where the next weather change should be. I am using Unreal Time System in my game.
An example of this is the current time is 8:00AM...
Would it be possible to turn off the Plant information page in the berrydex in settings? Or would this evolve removing code in the plugins?
Currently have my plants behaving like Sword and Shield and wouldn't need the plant page.
Great plugin! I did run into a bug.
I placed 3 trees side by side and the tree with pbBerryTree(1) despawns when transferring to the player's house. It occurs whether the tree was used or not. This does not occur though when moving between map connections and other maps. The other trees with ID...
Hello, I followed the installation steps and the copied Youngster Ben to my route 1 map. When the battle initiated after the opening dialogue, I received the following error. I made no edits to the script code.
[2025-05-19 12:44:16 -0700]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes...
Well that will save some time on Gen 9 Pokemon. I was planning to fix the evolution methods already. Would the moves need to be fixed as well? I am assuming some moves might not work due to plugins.